CONTRA – ARCADE PORT (1988)
ARCADE (1988)
•Release Information
•Overview
•Stages
•Arsenal
•Opposition
•Cheats & Tips
•Full Plot
•Soundtrack
•Technical Information
•Trivia
•Promotional Media
RELEASE INFORMATION
Title: Contra
Edition: Playchoice-10
Media/Formats: Arcade Cabinet
Developer: Konami
Publisher: NTSC-J: Unreleased
NTSC-U: Konami
PAL: Unreleased
Release: NTSC-J: Unreleased
NTSC-U: 1988
PAL: Unreleased
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OVERVIEW
The PlayChoice-10 runs a slightly modified ROM of the North American release of NES Contra on an internal emulator. The arcade system permits timed game sessions, with players having to deposit money to allow more playing time. Contra itself is identical to its NES source.
Marquees:
STAGES
See the Stages section of the NES version of Contra.
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ARSENAL
See the Arsenal section of the NES version of Contra.
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OPPOSITION
See the Opposition section of the NES version of Contra.
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CHEATS & TIPS
Cheats
30 Lives: When the title screen scrolls left, or after the opening tune begins, press UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, START.
30 lives will be provided in 1 Player mode. For 30 lives in 2 Player mode, use the same code above, but press SELECT before START. 30 lives are provided at the start of the game, as well as when continuing after a Game Over. This is the Konami Code.
Glitches
Shoot While Ducking: In the base stages, while ducking (hold DOWN), hold UP on the second player’s joyestick. Although the player appears to remain prone, his bullets originate from the standing position.
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FULL PLOT
NTSC-U:
See the NTSC-U plot of the NES version of Contra.
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SOUNDTRACK
See the Soundtrack section of the NES version of Contra.
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TECHNICAL INFORMATION
See the Technical Information section of the NES version of Contra.
-The games featured on the Playchoice-10 cabinet are modified NES ROMs. They are run on the arcade’s hardware that essentially emulates the NES. The ROM of the NES version of Contra (NTSC-U) is one such example. The data is larger in size compared to the retail releases due to additional code at the end of the ROMs that is responsible for displaying the arcade’s timer.
-Like most arcade games of its time, Contra includes numerous DIP switches that can be set to various configurations to alter the gameplay. The switches set the following parameters:
Units of time (Coin A/Coin B): How many units of time are provided per coin (player 1/player 2). Options include:
150/0
150/200
150/400
150/500
150/600
150/800
150/1000
150/1200
150/1400
150/1500
150/1600
150/1800
150/2000
150/2200
150/2400
150/2500
150/2600
150/2800
150/3000
150/3200
150/3400
150/3500
150/3600
150/3800
300/0
300/100
300/200
300/300
300/400
300/500
300/600
300/700
300/800
300/900
300/1000
300/1100
300/1200
300/1300
300/1400
300/1500
300/1600
300/1700
300/1800
300/1900
300/2000
300/2100
300/2200
300/2300
300/2400
300/2500
300/2600
300/2700
300/2800
300/2000
300/3000
300/3100
300/3200
300/3300
300/3400
300/3500
300/3600
300/3700
300/3800
300/3900
Attract Mode Sounds: Sounds played during the Attract Mode demos. Options include:
Off
On
Service Mode: Alternates the game mode between regular play and a test mode that determines proper functionality. Options include:
Off
On
Timer Speed: Speed at which the timer runs. Options include:
60 units per second
30 units per second
20 units per second
15 units per second
10 units per second
6 units per second
5 units per second
4 units per second
3 units per second
2 units per second
1 unit per second
1 unit per 4 seconds
Free Play*
*Unlimited amount of time
Coin Mode: Currently unknown. Options include:
1
2
-Slider controls are also present that customize various internal game settings, such as the display (aspect raio, brightness, etc.), audio and system speed.
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TRIVIA
See the Trivia section of the NES version of Contra.
No trivia specific to this port yet.
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PROMOTIONAL MEDIA
Posters And Ads
-Ad that features an interestingly different take on the cartridge and packaging artwork of Contra:
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