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Most, if not all of the names provided here are unofficial. Due to the ambiguity of enemy names between regions, the lack of names for several of them and the absence of various documents, it is impractical to list the correct designations. Help is strongly encouraged and always appreciated to fill in these blanks. The Opposition section serves primarily to describe and depict the enemies for bookkeeping; thus, the content presented below hopefully satisfies this criterion.

Notes: Enemies and objects that take multiple hits to defeat have increased strength with increasing difficulty. Several enemies also appear in greater numbers on higher difficulty settings.

Select a category:

Fodder Enemies, Objects
Mini-Bosses
Bosses
Other Dangers

FODDER ENEMIES, OBJECTS

Outpost Unarmed Foot Soldier:

sconarcoufs

They simply run across parts of the stage, sometimes jumping off of platforms.
Found in stages: 1

Outpost Rifle Foot Soldier:

sconarcorfs

Similar to the Outpost Unarmed Foot Soldiers, except these enemies stop to fire a bullet at the player before they resume running. In Stage 3, their death sprites have different colors.
Found in stages: 1,3

Outpost Standing Sniper:

sconarcostsn

Standing at an elevated position, they fire bullets at the player.
Found in stages: 1,3

Sandbag Sniper:

sconarcsandbag

They lay prone on the ground with sandbags in front of them and fire bullets at the player.
Found in stages: 1,3

Grenadier:

sconarcgrenadier

Kneeling at an elevated position, they throw grenades down at the player.
Found in stages: 1

Shell Crate:

sconarcshllcrat

A large box of explosive shells installed atop the stilt tower of Stage 1. Shooting it out causes it to explode and kill nearby enemy soldiers.
Found in stages: 1

Clothesline Turret:

sconarcclothesline

These glide back and forth along the length of beam tracks embedded in the building that rises out of the ground, firing bullets at the player.
Found in stages: 1

Outpost Ground Turret:

sconarcogrtu

Periodically rises out of the ground to fire bullets at the player; it is vulnerable only in this state.
Found in stages: 1

Base Unarmed Foot Soldier:

sconarcbufs

They simply run around the screen, often following the player.
Found in stages: 2

Base Rifle Foot Soldier:

sconarcbrfs

Visually indistinguishable from the Base Unarmed Foot Soldiers, except these enemies stop to fire a bullet at the player before they resume running.
Found in stages: 2

Base Standing Sniper:

sconarcbstsn

Standing in place, they fire bullets at the player.
Found in stages: 2

Rapid Fire Manned Turret:

sconarcrapfirmantu

A mini-tank that is controlled by a soldier and it actively aims at the player, rapidly firing bullets at him.
Found in stages: 2

Steel Barricade Double Door:

sconarcstelwall

Large wall-like doors that blocks the player’s progress, located immediately before the Heavy Assault Tank. They take a large number of shots to break.
Found in stages: 2

Guerrilla Foot Soldier:

sconarcguerrfs

They simply run across parts of the stage, often dropping down from trees.
Found in stages: 3

Jungle Ground Turret:

sconarcjungrtu

Periodically rises out of the ground to fire bullets at the player; it is vulnerable only in this state.
Found in stages: 3

Triple Shell Cannon:

sconarctripshelltu

This large cannon fires 3 explosive shells in an arcing trajectory approximately once every 2 seconds. The shells’ distance and range vary randomly.
Found in stages: 3

Face Hugger:

sconarcfh

Alien arachnids that crawl along the ground or through the trees. The ones on the ground occasionally jump forward, while the ones in the trees drop down to the ground.
Found in stages: 3

Crawling Skull Bug:

sconarcgrndskullbug

In Stage 3, they’re initially burrowed in the grass with the top of their heads exposed; they rise out and run towards the player when approached. These bugs can be killed while they’re inactive. In stage 4, they’re dropped from the Alien Hovercraft.
Found in stages: 3,4

Incubated Infant Metal Alien:

sconarcinfmetali

Infant-stage Metal Aliens inside large eggs. The egg frequently opens up and the alien peers out to fire a line of organic projectiles. These projectiles home in on the player.
Found in stages: 3

Reptilian Cephalopod:

sconarccephalopod

One is present on each arm of the Voodoo-Mask Alien. They sidestep along the arms, occasionally dropping a deadly goo out of their mouths.
Found in stages: 3

Alien Worm:

sconarcalworm

Stored in, and thrown out from, the Abdominal Reservoir of the Voodoo-Mask Alien. They also hatch from Worm Eggs in Stage 4. These tubular aliens rapidly crawl along the ground.
Found in stages: 3,4

Homing Alien Amoeba:

sconarchomalam

Spat out by the Voodoo-Mask Alien, these creatures fly down in a swinging motion to the player. If dodged, they fly around back and try to attack again.
Found in stages: 3

Alien Grunt:

sconarcalgrunt

Humanoid aliens that simply run across sections of the stage, sometimes jumping off of platforms. They take multiple shots to defeat.
Found in stages: 4

Pseudopodal Embryo:

sconarcpseudopodem

They fly into the stage from the background scenery, homing in on the player. These organisms appear to hold a human fetus inside.
Found in stages: 4

Flying Skull Bug:

sconarcflyskulbug

Similar in appearance to the Crawling Skull Bugs, these creatures repeatedly charge in the player’s direction, going as far as stalking him.
Found in stages: 4

Alien Amoeba:

sconarcalam

Deployed by the Alien Hovercraft, they’re visually indistinguishable from Homing Alien Amoebas. However, these ones don’t home in on the player. Instead, they fly straight in the player’s immediate direction and will leave the screen or crash into a surface if dodged.
Found in stages: 4

Worm Egg:

sconarcwormeg

Resting on the ground, these alien eggs hatch an infinite number of Alien Worms. One Worm Egg is found directly below the Metal Alien.
Found in stages: 4

Defense Beetle:

sconarcdefbeetl

Alien beetles that crawl down from the top of the screen; they attempt to follow the player.
Found in stages: 5

Offense Beetle:

sconarcoffbeetl

Alien beetles that crawl down from the top of the screen; they attempt to follow the player. In addition, these bugs stop to fire bullets at the player. The Offense Beetles are visually indistinguishable from Defense Beetles.
Found in stages: 5

Ground Mouth:

sconarcgroundmth

Large mouths with several large, sharp teeth. These organisms infest a patch of ground on Stage 5. They can be tough to evade; a small delay when they begin springing out gives the player the warning that they will spawn.
Found in stages: 5

Chatter Head:

sconarcchathed

Large heads with exposed brains; they lack facial features, except for their gaping mouths. These enemies orbit closely around the player in big numbers, essentially serving as an inverse barrier: they protect the enemies outside of what they orbit. This makes it easier for surrounding enemies to kill the player.

While they do leave when the player progresses to a certain point in the stage, it is much more recommended to destroy them. Not only is the player unable to attack other enemies, he can sometimes run into some of them as they are orbiting, which will cost a life.
Found in stages: 5

Infant Beetle:

sconarcinfbeetl

These small alien bugs are found in the prominent bug gauntlet segment of stage 5. They exit a foramen on the right side, cross the player’s path to enter a foramen on the other side. As these aliens appear in groups of 3 and there are holes for a long stretch of a stage, they can easily overwhelm the player.

These aliens also appear out of the 2 lateral caves during the battle with Alien Beast Hydra.
Found in stages: 5

Alien Wall:

sconarcaliwall

Large organic wall that blocks the player’s progress, located immediately before the battle with Alien Beast Hydra. Takes a large amount of shots to break.
Found in stages: 5

Lateral Head:

sconarclathed

They frequently spring out of their caves and extend in the direction of the player. Only their heads are vulnerable, not their long necks.
Found in stages: 5

Orbiting Cyst:

sconarcorbcyst

Spat out by Emperor-Demon Gyaba, these hover to the exposed Cervical Fetus and rapidly orbit around it, serving as yet another barrier for the boss.

Cycloid Gremlin:

sconarccycgrem

They’re spat out from the main head of Emperor-Demon Gyaba. These small, dark aliens with wings feature a single large eye. They move at varying speeds and turn around back from their initial direction to home in on the player. These creatures can persistently remain on-screen, stalking the player. Thus, it is recommended to eliminate them.
Found in stages: 5

 
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MINI-BOSSES

M4A4 Tank:

sconarcm4a4

Rises on a lift out of the ground. A Machine Gun Soldier is stationed at the hatch, periodically firing bullets at the player. The tank drives back and forth, periodically firing a shell. If the soldier is defeated, the tank loses control and drives forward nonstop. This mini-boss is optional, but will cost a life to skip.
Found in stages: 1

Navy Helicopter:

sconarcnavheli

This helicopter consists of several destructible components. Built into its body panels are several destructible Armored Plates. Many of these are optional, but some serve as a temporary barrier to more important components of the vehicle, such as the Chopper Turrets and Vehicle Energy Core.

Most of the Chopper Turrets are protected by Armored Plates. They actively aim and fire bullets at the player. While they are optional, some of them obscure access to the Vehicle Energy Core, which is the main goal of this battle. The core itself is also concealed by an Armored Plate.

The helicopter first flies to the bottom-right of the screen, where its back hatch opens up for a few seconds to unload Outpost Unarmed Foot Soldiers and Outpost Rifle Foot Soldiers. The mini-boss flies around the screen twice in a rough counter-clockwise path before leaving off-screen. Therefore, this mini-boss is optional, but will likely cost lives to skip.
Found in stages: 1

Spread Fire Tank:

sconarc2mb

The player battles 2 of these tanks, one after the other. They drive in from the side of the screen and park in front of the player. A soldier peers out of the hatch, actively aiming and firing bullets at the player within a lower semi-circle arc range. The tank itself fires 3 shells downwards in a spread formation. These mini-bosses are optional.
Found in stages: 2

Alien Hovercraft:

sconarchovcraft

Simply flies back and forth above the player. Its side doors frequently open, dropping Crawling Skull Bugs each time; it also deploys Alien Amoebas in groups of 3. This boss’ weak point is its pulsing core. As the hovercraft receives more damage, it flies faster and faster.
Found in stages: 4

Alien Beast Hydra:

sconarchydra

5-faced alien creature whose head peers out of a large cave. It rapidly fires a long barrage of bullets at the player’s position between short intervals. Additionally, Infant Beetles spawn from the lateral caves.
Found in stages: 5

 
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BOSSES

Entrance Security:

sconarc1boss

Consists of several components, including the Security Lock Energy Core, which is the main goal of this battle. Standing in front of this core are a Grenadier and a Outpost Standing Sniper on either side of him. They are protected by Sandbag Barricades. In addition, Outpost Unarmed Foot Soldiers and Outpost Rifle Foot Soldiers spawn from the left and right side, at ground level and from elevated ledges.

Although the core is the main goal and the other components are optional, at least the Grenadier and middle Sandbag Barricade must be destroyed to access it. It is also recommended to destroy the other components to make the battle easier. As it receives more damage, the core pulses faster.
Found in stages: 1

Heavy Assault Tank:

sconarc2boss

Controlled by 3 troops, the tank drives around the perimeter of the battle area. Strangely, its anterior, extendable electrical offense weapon is harmless to the player. The Main Operator is in the back-center of the tank; he does not fire any weapons and is the goal of this battle. Protecting him are 2 anterolateral Tank Gunners.
Found in stages: 2

Voodoo-Mask Alien:

sconarc3boss

This boss makes use of multiple components to attack. Resting on each of its arms is a Reptilian Cephalopod. Its gut serves as an Abdominal Reservoir of Alien Worms. Worms are passively thrown out of it, at a slow rate; however, each time the abdomen is hit by a bullet, it also throws out a worm.

The Voodoo Head is the main goal of this battle. After the Abdominal Reservoir is destroyed, it wakes up and periodically fires Homing Alien Amoebas in groups of 3. Although all other components are optional, the Abdominal Reservoir must be destroyed to access the head. When the Voodoo Head wakes up, the screen scrolls up and down by itself.
Found in stages: 3

Metal Alien:

sconarcmetali

A xenomorphic, winged alien. When it’s first confronted, a Worm Egg is present below it. This creature dives into the player’s position, at which point it whips out its long tongue; it then retracts. Additionally, it fires a line of the same homing, organic projectiles as the Incubated Infant Metal Alien.
Found in stages: 4

Emperor-Demon Gyaba:

sconarcfinboss

The final boss of the game. It consists of several components, only one of which is the main goal. There is a large central head and 2 small Lateral Heads.

The Lateral Heads frequently spring out of their caves and extend in the direction of the player. Only their heads are vulnerable, not their long necks.

The central head contains the Cervical Fetus, the main goal; Protective Eyes in front of the Cervical Fetus, serving as a temporary barrier; Pulsing Earlobes that pulse faster as they receive more damage. The main head also spits out 4 Orbiting Cysts within the first few seconds of the battle; these hover to the exposed Cervical Fetus and rapidly orbit around it, serving as yet another barrier.

In addition to the components and attacks described above, the main head periodically spits 5 Cycloid Gremlins in random directions.

Overall, it is highly recommended to destroy at least some of the components to make this battle easier. Once the Orbiting Cysts are spawned by the main head, it will become very difficult to inflict damage on the Cervical Fetus. The same applies when the head begins spitting out Cycloid Gremlins.

When this final boss is defeated, the Cervical Fetus, sporting wings and immune to damage, is seen exiting the main head and flying away.
Found in stages: 5

 
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OTHER DANGERS

Foreground Tree:

sconarcforegrnd

These don’t pose a direct threat to the player. Instead, they’re foreground scenery that obscure the view of the stage, increasing the chance of getting killed.
Found in stages: 3

Alien Boulder:

sconarcbould

Spherical, organic stones that seal off the large cave opening in the final boss battle area. When Alien Beast Hydra is defeated, these stones are revealed. Shortly afterwards, they burst out in various directions as Emperor-Demon Gyaba springs out of the cave. As one would expect, standing in the path of these stones is deadly.
Found in stages: 5

 
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