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Contra: Shattered Soldier main page

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Novelty Paradox
Even Dogs Like Contra
Ode To Alien Wars
Ode To Hard Corps
Mount Rush Corps
Shoddy Aircraft
Relic Of Moai
Refined Albacore
Back To The Jungle
Roman Emperors From Outer Space
$2 Advertising
The Korean Shattered Soldier
Super Contra: Shattered Soldier
Sparkster 1, Bill 0
Recycled Relics
Familiar Foes


The game’s Japanese title is Shin Contra, which translates to New Contra. This naming renders the next title in the series, Neo Contra, peculiar and somewhat redundant.

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During the start of the third stage (City), several dogs are seen running away. One of them does a roll-up jump like the Contra characters.

It is better seen in-game.

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In homage to Contra III, as well as several SNES games, simultaneously holding L1, R1, L2, R2, START, SELECT during gameplay will reset the game.

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The opening to the first stage is an obvious reference to the opening to the first stage in Contra: Hard Corps. Both involve a crash-landing.

Contra: Hard Corps:

Contra: Shattered Soldier:

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During the train segment of stage 2, hidden faces can be found as part of the background mountain scenery:


The significance of these faces is currently unknown.

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The ally aircraft in this game bears a humorous resemblance to the Winnebago space ship from the film Spaceballs:


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One of the mini-bosses in the fourth stage is a virtual-head alien entity. In its initial form, it shoots energy rings from its forehead.


The general design of the head, and the energy rings themselves, are very similar to the popular Moai enemy from the Gradius series.

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The end boss of the 4th stage, Seabed, is a giant man-faced alien fish:


It attacks the player in a flooded lobby by jumping out of the water in different patterns, as well as sucking in the platforms that float on the water. This enemy was inspired by the 3rd stage boss of Rocket Knight Adventures, a Sega Genesis game that was also developed by Konami. This should come as no surprise, however, as both games share lead developer Nobuya Nakazato.

The fish boss in Rocket Knight Adventures has an attack where it springs its head out of the lava and spits a rain of fireballs. In addition, like the boss in Contra: Shattered Soldier, it sucks up the platforms that the player stands on.


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The 5th stage, Archipelago, is an obvious reference to the Galuga Archipelago of the original Contra. It even uses a remake of the classic jungle theme.

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The names of the 3 Triumvirates are Gaius, Nero and Commodus. These names are shared by Roman Emperors of the first and second centuries AD.

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The advertisement for this game incorrectly states that it is available for Game Boy Advance. They were referring to Contra Advance: The Alien Wars Ex, the GBA conversion of Contra III: The Alien Wars. It was released within a short time frame of Contra: Shattered Soldier. This conversion uses a similar style of artwork and intermission screen to Contra: Shattered Soldier, in addition to using the ranking system (however, the ranking is merely for fun in the conversion).

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Contra: Shattered Soldier was released officially in Korea. This release is the Japanese version.


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When the player character(s) first arrives in the triumvirate’s world, they say “What is this place…?” This is a reference to the intro in arcade Super Contra, when Bill says the exact same line.

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Common to both PS2 Contra titles is a joke ending that you unlock from getting an overall S rank. In Contra: Shattered Soldier, Bill unsuccessfully fights a shadowy Sparkster, from Rocket Knight Adventures series, with juvenile sound effects provided by the developers’ voices.

Bill would later get his revenge in one of Rocket Knight‘s endings (see General Trivia).

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Numerous elements from its predecessors have been reused in Contra: Shattered Soldier. They span all aspects of the game, from sound/music to gameplay and from obvious to highly subtle. Often, they undergo minor modifications and variations. Similarly, the concept may be reused in a new or different application. The reuse may not even be intentional (ie, independent implementation). All such elements are listed below. In parentheses are any particularities or if the given element pertains to a specific version of a Contra game.


-Stage themes (details below):
Enemy Base
Outer Space

-Player characters:
Bill Rizer (arcade Contra)

-Other characters:
Lance Bean (arcade Contra)

-Lucia, a female cyborg playable character (Contra: Legacy of War)

-Falcon symbols (arcade Contra)

-Jet bike sequence, along with other vehicles (Contra III: The Alien Wars, Contra: Hard Corps)

-Assistant Plane (Contra: Hard Corps)

-Plane escape after final boss is defeated (Contra: Hard Corps)

-Plane in certain endings (Contra: Hard Corps)

-Blood Falcon (arcade Contra)

-Enemy’s HQ is on the Galuga Archipelago (arcade Contra)

-Lance fuses with an alien (Contra: Hard Corps)

-Multiple plot endings, including: part of Earth is destroyed and the heroes die; returning to Earth from space (Contra: Hard Corps, Contra: Legacy of War); joke ending (Contra: Hard Corps)

-Stats screen (NES Contra)



-Victory theme (arcade Contra)

-Game Over theme (Contra III: The Alien Wars)


-Fiery “C” in the title (arcade Contra)

-Spinning falcon cursor in the main menu (Contra: Hard Corps)

-Player animation (Contra III: The Alien Wars)

-Roll-up jump (arcade Contra)

-Opposition (see here for more information):
Knife Soldier (arcade Contra)

-Enemy soldier bullets (Contra III: The Alien Wars)

-Bosses and strong enemies blink white when damaged (Contra III: The Alien Wars)

-Explosive death animation of certain enemies (Contra III: The Alien Wars)

-Certain enemies jump when killed (arcade Contra)

-Death animation of certain bosses (Contra III: The Alien Wars)


-Side scrolling (horizontal and vertical; arcade Contra)

-Pseudo-3D tunnel view (arcade Contra)

-Simultaneous 2 player mode (arcade Contra)

-Ability to take the other player’s lives to return into the game session (NES Contra)

-Character selection (Contra Force, Contra: Hard Corps)

-Shared guns/powerups between the characters (Contra Force, Contra: Hard Corps)

-Difficulty settings, which affect starting number of lives (Contra: The Alien Wars)

-Starting number of lives is changeable (Contra III: The Alien Wars)

-1-hit death (arcade Contra)

-Death pits (arcade Contra)

-Temporary invincibility upon respawning (arcade Contra)

-Invincibility upon defeating the stage boss (Contra III: The Alien Wars)

-Continue system (NES Contra)

-Ability to save some progress (Contra: Legacy of War)

-Point-based life gaining system (arcade Contra)

-Extra lives cheat (NES Contra)

-Stage select (Operation C)

-8 aiming directions (NES Contra)

-Hanging on rails and climbing walls/ceilings (Contra III: The Alien Wars)

-Shooting mechanics (Contra III: The Alien Wars)

-Position lock (Contra III: The Alien Wars)

-Ability to hold multiple guns (Contra III: The Alien Wars)

-Ability to charge guns (Contra: Hard Corps)

-Arsenal (see here for more information):
Machine Gun (Contra III: The Alien Wars)
Flamethrower (arcade Super Contra, Contra III: The Alien Wars)
Grenade Launcher (Operation C, Contra: Hard Corps, C: The Contra Adventure)

-Opposition (see here for more information):
Knife Soldier (arcade Super Contra)
Standing Sniper (arcade Contra)
Mortar Soldier (arcade Super Contra)
Spread Shell Mortar Soldier
Jet Pack Soldier (Contra III: The Alien Wars, Contra: Hard Corps)
Gigafly (Contra III: The Alien Wars)
Alien Wasp (Contra III: The Alien Wars)
Alien Slug (Contra III: The Alien Wars)
Kamikaze Missile Soldier (Contra: Hard Corps)
Laser Turret (Contra III: The Alien Wars)
Powerbomb Cannon (Contra III: The Alien Wars)
Missile Rider (Contra III: The Alien Wars)
Rifle Biker (Contra: Hard Corps)
Spread Fire Mortar Soldier (arcade Contra)
Grenade Train Cannon (arcade Super Contra)
Machine Gun Train Turret (arcade Super Contra)
Rotating Ducker (Contra III: The Alien Wars)
Hover Missile (Contra III: The Alien Wars)
Homing Missile (Contra III: The Alien Wars)
Face Hugger (arcade Contra)
Face Hugger Egg (arcade Contra)
Snake Plant (Contra: Hard Corps)
Lab Mine (Contra III: The Alien Wars)

-Bosses (see below)

-Bosses have increased health in 2 player mode (Contra III: The Alien Wars)

Fortress (arcade Super Contra)
Train (Operation C, Contra III: The Alien Wars, Contra: Hard Corps)
City (Contra III: The Alien Wars)
Seabed (Operation C, Contra: Hard Corps)
Archipelago (arcade Contra)
Abyss (Contra: Hard Corps)
Final Battle (Contra: Hard Corps)

-Vehicle-crashing entrance in stage 1 (Contra: Hard Corps)

-Destructible parked vehicles in stages 1,3,5 (Contra III: The Alien Wars)

-Enemies on thin towers in stage 1 (Operation C)

-Wall climbing segment with snipers in stage 1 (Contra III: The Alien Wars)

-Snowboarding segment in stage 1 (Contra: Hard Corps)

-Riding through tunnel in stage 2 (Contra III: The Alien Wars)

-Train segment in stage 2 (Contra: Hard Corps)

-Dogs in stage 3 (Contra III: The Alien Wars)

-Enemies behind sandbags in stage 3 (arcade Super Contra)

-Descending elevator while fighting mini-boss in stage 3 (C: The Contra Adventure)

-Auto scrolling screen during stage boss in stage 3 (Contra: Hard Corps)

-Missile riding sequence in stage 4 (Contra III: The Alien Wars)

-Helicopter blades insertion in stage 5 (arcade Super Contra)

-Lance mini-boss fight in arena in stage 5 (Contra III: The Alien Wars)

-Pulsing stage background in stage 5 (NES Contra)

-Plane-riding segments in stages 6,7 (Contra: Hard Corps)

-Virtual zone segment with boss gauntlet in stage 6 (Contra: Hard Corps)

-Outer space segments in stages 6,7 (Contra: Hard Corps)

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Considering this game is boss-rush based, there are undoubtedly many familiar ones.

A nasty reincarnation of Slave Beast Taka:

A large ship that is similar to the alien ship from Contra III’s 4th stage (Anti-Contra Battleship Dodriguez):

This large train cannon is quite similar to the cannon on the train in stage 1 of C: The Contra Adventure, with similar projectiles:


Aerial drone and pod trio, similar to the stage boss of stage 6A in Contra: Hard Corps:


The robot boss from Contra: Hard Corps’ train stage (Super Power Robot Yokozuna):

The ship that deploys the winged aliens in Contra III’s 3rd stage (Floating Bird Nest Garth Base):

Alien head (Emperor-Demon Dragon God Java):

The infamous wall:

Alien heart (Emperor-Demon Evil Heart Gomera Mosking):

NES Super Contra’s final boss (Shadow Beast Kimkou):

Emperor-Demon Gyaba, the 3-headed super boss that appears in just about every Contra title:

For once, the battle ground is reverted: you are near the top of the screen while the boss is at the bottom. You battle it while hanging on an organic rail.

Although the bosses aren’t entirely homologous, the battle with Mr. Heli-Robo at the start of stage 6 is reminiscent of a battle atop the police helicopter in Contra: Hard Corps, when you choose to rescue the doctor:

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