CONTRA REBIRTH > TECHNICAL INFORMATION

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-The PAL release can be considered a review or debug pre-release version of the game since a developmental feature was unintentionally kept upon release (the Debug Menu). In fact, it can be considered a pre-release of both the PAL and NTSC-U versions, as both are identical.

The debug menu can be accessed by pressing + and 1 simultaneously on the Wiimote. This is a Japanese-based menu for 2 reasons: invincibility is denoted as “muteki” and Tsugu-Min is listed in the character select. The debug menu offers many convenient cheats, like 99 lives, invincibility and level select with difficulty.

The following is an ordered list of all of the selections from the Debug Menu:

CHARA: The player character to select. Any of the character can be chosen.

PLAYER NUM: Choose between 1 or 2 player mode.

WEAPON: The choice of weapon to start the game with.

LEFT: The number of starting lives. Values are 3 and 99.

DIFFICULTY: The difficulty setting; includes all of them.

TITLE: Takes the player to the title screen.

DEMO: Starts the game at the intro sequence.

STAFF: Plays the end credits.

TEST: Takes the player to the test stage (see below).

TEST2: Displays the character unlock screen for Brownie.

1A: Starts the player at the start of stage 1.

1B: Starts the player at the checkpoint of stage 1, near the end.

2A: Starts the player at the start of stage 2.

2B: Starts the player at the checkpoint of stage 2, halfway.

3A: Starts the player at the start of stage 3.

3B: Starts the player at the checkpoint of stage 3, around halfway.

4A: Starts the player at the start of stage 4.

4B: Starts the player at the first checkpoint of stage 4, at the start of the second segment of the stage.

4C: Starts the player at the second checkpoint of stage 4, at the start of the boss battle.

5A: Starts the player at the start of stage 5.

5B: Starts the player at the first checkpoint of stage 5, shortly before the penultimate boss.

5C: Starts the player at the second checkpoint of stage 5 (or start of stage 6), at the start of the true final boss battle.

SOUND: Non-functional, although most likely a sound test option.

One of the selectable stages is a test level that is inaccessible by normal means. It is a very small stage, visually in the style of Super Mario Bros, with no enemies and a few clinging bars.

The true final boss can be accessed on the Easy setting through this menu. The gameplay quirks associated with easy mode remain (keeping your gun after dying) and the boss indeed seems easier to beat. The ending sequence plays the same as in the higher difficulty settings.

This suggests that the final battle is not “missing” from the easy mode; it is simply dummied out (a process done to many of the cheats of the Japanese versions of earlier Contra games when they’re released internationally). In Contra Rebirth’s case, it may be via a difficulty check in the fifth stage’s code.

Credit to The Cutting Room Floor for the debug menu and test stage images.

-The game data contains falcon sprites for 2 gun powerups that are not present in any of the stages.

CR_C CR_F

 
There does not appear to be any code programmed for their functionality.

 
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