CONTRA REBIRTH > OPPOSITION

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Most, if not all of the names provided here are unofficial. Due to the ambiguity of enemy names between regions, the lack of names for several of them and the absence of various documents, it is impractical to list the correct designations. Help is strongly encouraged and always appreciated to fill in these blanks. The Opposition section serves primarily to describe and depict the enemies for bookkeeping; thus, the content presented below hopefully satisfies this criterion.

Notes: Many enemies and objects that take multiple hits to defeat have increased strength with increasing difficulty. The same applies with their spawning rates, as well as movement and attack speeds/rates. They also take more damage in 2 player mode. Furthermore, the enemy descriptions provided here are based on the Nightmare difficulty setting.

Select a category:

Fodder Enemies, Objects
Mini-Bosses
Bosses
Other Dangers

FODDER ENEMIES, OBJECTS

Alien Grunt:

conrebalgrun

Basic alien enemy that runs across various sections of the stages.
Found in stages: 1,5

Energy Ring:

conrebenering

Primarily launched by the Centipede Posterior Segment mini-boss. In addition, on the Nightmare difficulty setting, 1 or more of these blue rings are produced from most non-boss enemies when they are defeated. In the latter case, they slowly fly towards the position from which the player defeated the original enemy/object.
Found in stages: 1-5

Alien Sniper:

conrebalsnip

Small alien creatures that only fire bullets horizontally.
Found in stages: 1,5

Organic Smart Turret:

conreborgsmtu

Embedded in various walls, these turrets are able to fire in 8 directions. They actively aim and fire bullets at the player’s position.
Found in stages: 1,5

Ceiling Snake:

conrebceilsnk

Initially curled up at the ceiling, they extend down when approached and block the player’s path. They can also somewhat contort and swing their bodies.
Found in stages: 1

Cerebropod Egg:

conrebfhe

They protect Emperor-Demon Evil Heart Gomera Mosking. Cerebropods hatch from these.
Found in stages: 5

Cerebropod:

conrebfh

Spring out from the ground and ceiling in large amounts, in Stage 1. Later, they’re hatched from Cerebropod Eggs. These brains on legs crawl along the floor; some of them, after dropping from the ceiling.
Found in stages: 1,5

Unarmed Foot Soldier:

conrebufs

They simply run across the screen. They sometimes appear by breaking out of building doors.
Found in stages: 2

Standing Sniper:

conrebstsn

They stand in place, usually from an elevated position, actively aiming and firing bullets at the player’s position.
Found in stages: 2

Kneeling Sniper:

conrebkneelsn

They kneel in place, usually from an elevated position, actively aiming and firing bullets at the player’s position.
Found in stages: 2,3

Rifle Foot Soldier:

conrebrfs

They stop running shortly after appearing to fire a bullet and then run back off-screen. They sometimes appear by breaking out of building doors.
Found in stages: 2

Grenadier:

conrebgrenadi

They toss grenades in the general direction of the player, while kneeling and usually from an elevated position.
Found in stages: 2

Man-Faced Crow:

conrebmanfacrow

Initially part of the background scenery, eating trash; shortly after the player walks past them, they utter a caw and aggressively fly into the player, even following him.
Found in stages: 2

Mosquito-Sniper Cavalry:

conrebmosqsnipcaval

Alien mosquitoes that carry snipers snipers; they follow the player and the sniper fires a large cluster of bullets at the player.
Found in stages: 2,3

Homing Rocket:

conrebhomrock

Launched by the Ranged Headless Bead Bot. Shooting these rockets sends them crashing directly back into the robot.
Found in stages: 2

Robo-Lama:

CRenemy5

Appear at various points throughout the third stage. They are defeated by destroying their heads. Some of them carry a gun powerup on their dorsal platform. On the higher difficulty settings, they turn their heads and fire short lasers at the player during the chase sequence if the player isn’t standing on the dorsal platforms.
Found in stages: 3

Carrier Missile:

conrebcarrmiss

The player is attacked by extremely large hordes of these missiles; they fly from multiple directions and often serve as a vehicle for soldiers. They’re later revealed to originate from Fat Man.
Found in stages: 3

Clinging Unarmed Soldier:

conrebclingus

They hang from Carrier Missiles and fly into or close to the player, often serving as a barrier to other enemies. Destroying the missile destroys the soldier.

Sometimes, they are seen forming a monkey-chain with other soldiers while hanging. This chain swings and curls back and forth. Defeating one also defeats any that are below him. Destroying the missile destroys the chain.
Found in stages: 3

Clinging Rifle Soldier:

conrebclingrfs

They hang from Carrier Missiles and fly into or close to the player, firing bullets at him. Destroying the missile destroys the soldier.

Sometimes, they are seen forming a monkey-chain with other soldiers while hanging. This chain swings and curls back and forth as these soldiers fire bullets at the player. Defeating one also defeats any that are below him. Destroying the missile destroys the chain.
Found in stages: 3

Clinging Grenadier:

conrebclingrenadi

They hang from Carrier Missiles and fly into or close to the player, throwing grenades at him. Destroying the missile destroys the soldier.
Found in stages: 3

Sharp Missile:

conreb3bossmissil

Fired by Fat Man. Shooting at these missiles will send them spinning back into the boss, damaging it.
Found in stages: 3

Mini Homing Missile:

conrebminihommiss

Shot by the Missile Head; these missiles home in on the player.
Found in stages: 3

Tracking Disc:

conrebtrackingmine

They’re encased in a green shell when inactive. When approached, which activates them, the shell is removed and they slowly home in on the player. These discs have several blades sticking out of them, that rotate rapidly.
Found in stages: 4

Ruins Smart Turret:

conreb4smtu

Embedded in the ruins’ walls, these turrets are able to fire in 8 directions. They actively aim and fire bullets at the player’s position.
Found in stages: 4

Motion Sensor:

conrebmotsens

Gun fixtures on walls, ceilings and near grounds that passively emit a motion sensing laser. When the player crosses the laser, they fire a damaging laser beam.
Found in stages: 4

Magma Fireball:

conrebmagmfirbal

Burst out from Volcanic Eruptions and when Emperor-Demon Dragon God Java crashes into the lava.
Found in stages: 4

Bee Hive:

conrebbeehiv

Hangs from the underside of, or rests atop, certain platforms. They house and deploy Alien Bees.
Found in stages: 5

Alien Bee:

conrebalbee

Flying alien bugs that originate from Bee Hives. They fly up and down, gradually homing in on the player.
Found in stages: 5

Infant Kimkou:

Always a boss in previous entries in the series, this crustaceous alien is now a mere fodder enemy, but appears in large hordes. They predominantly sprint, each at a different speed, across the screen from the right, except during the battle with Emperor-Demon Gyaba, where they sprint across from both sides.

In addition to running in single file, they occasionally move in stacked formations, such as triangles. Many of them also leap across the screen.
Found in stages: 5

Infant Centipede:

conrebinfcentip

They exit one of the Lateral Orifices, fly across the screen and enters the other one.
Found in stages: 5

Bill Clone:

CRenemy1

They originate from the Erratic Alien Cell. These inanimate, darkly tinted clones of Bill appear in the roll-up position, bouncing around the screen a few times before leaving the battle area. Some of them yield gun powerups when defeated. These clones appear only when playing as Bill. This enemy is not present on the Easy difficulty setting during regular play.
Found in stages: 6

Yagyu Clone:

CRenemy4

They originate from the Erratic Alien Cell. These inanimate, darkly tinted clones of Yagyu appear in the roll-up position, bouncing around the screen a few times before leaving the battle area. Some of them yield gun powerups when defeated. These clones appear only when playing as Yagyu. This enemy is not present on the Easy difficulty setting during regular play.
Found in stages: 6

Brownie Clone:

CRenemy2

They originate from the Erratic Alien Cell. These inanimate, darkly tinted clones of Brownie appear in the roll-up position, bouncing around the screen a few times before leaving the battle area. Some of them yield gun powerups when defeated. These clones appear only when playing as Brownie. This enemy is not present on the Easy difficulty setting during regular play.
Found in stages: 6

Plissken Clone:

CRenemy3

They originate from the Erratic Alien Cell. These inanimate, darkly tinted clones of Plissken appear in the roll-up position, bouncing around the screen a few times before leaving the battle area. Some of them yield gun powerups when defeated. These clones appear only when playing as Plissken. This enemy is not present on the Easy difficulty setting during regular play.
Found in stages: 6

Junkyard Debris:

conrebjunkydebr

Consists of a large number of different objects and object fragments. They are produced by the Erratic Alien Cell, sometimes hurled at the player and other times raining down on the player. The alien cell also uses the debris as a temporary shield. This fodder object is not present on the Easy difficulty setting during regular play.
Found in stages: 6

 
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MINI-BOSSES

Power Loader:

g95hjl

Soldier-operated, black mech suit. The player must fight 2 of these, in addition to the Advanced Power Loader, simultaneously. They can charge the player with red flaming claws and also lunge towards the player.
Found in stages: 1

Advanced Power Loader:

conrebadvpowload

Similar to the standard Power Loader, but jumps and charges a greater distance. This one is red in color and its claws burn a blue flame. It is fought alongside 2 Power Loaders, simultaneously.
Found in stages: 1

Centipede Posterior Segment:

conreb1mb

It opens up like a flower, with the opened section forming 4 destructible Petals. The edges beneath each Petal fire Energy rings in edge’s specific direction. More central to the Petals are 6 destructible Teeth that surround the Eye, which is the goal of this battle. The 6 Teeth and outer structure that comprises the 4 Petals constantly rotate a full circle. Throughout the battle, the mini-boss shoots Energy Rings: in multiple directions.

The Eye actively watches the player’s position throughout the room. Occasionally, it charges up and fires a flexible organic beam at the player’s immediate position; the beam is maintained briefly and follows the player. As the Eye is the main target, all other components are optional, although at least some of them will be destroyed when trying to shoot at it.
Found in stages: 1

Melee Headless Bead Bot:

conrebhedlbotmb1

Alternates between jumping on the player and slamming its arms down on him. When defeated, this robot jumps off-screen.
Found in stages: 2

Primary Wall:

cr1p

Short bunker that rises out of the ground. This defense bunker consists of a Standing Sniper on the rooftop, dual Mortar Cannons at mid-level and the Wall Core at ground level. The Mortar Cannons frequently fire bombs. As the cannons and rooftop sniper are optional, simply destroying the Wall Core will defeat the mini-boss, which then tumbles backwards and forms a path for the player.
Found in stages: 2

Secondary Wall:

conrebwal2

Almost identical to the Primary Wall, but a Kneeling Sniper is also present on the rooftop.
Found in stages: 2

Ranged Headless Bead Bot:

conrebranged

The headless robot returns and attacks the player from afar, on a lift, as the player climbs a building wall. It launches groups of Homing Rockets at the player. It is ironically defeated by its very own rockets.
Found in stages: 2

Rocket Ninja Sasaki:

This robotic iteration of the missile-riding Ninja can be very difficult. It hangs from a special variant of the Carrier Missile, the Ninja Missile, that is much more durable. It uses more attacks, and they’re faster, on higher difficulty settings. They include:

-Red flame shurikens in a spread formation, varying each time in their spacing (very rare or unused on the Nightmare difficulty setting)

-Blue flame shurikens, either close together or initially in a spread formation; after they pass the player, they (accumulate together first and then) turn back towards the player’s immediate position.

-Dive maneuver, in which it launches several red flame shurikens in multiple wide spread formations that vary each time.

-Road-based attack, where it launches several lines of red flame shurikens at several angles, spanning a full semi-circle arc; these shurikens travel rather slowly; there is enough space between some lines to dodge the attack; a tricky aspect of this attack is that when the ninja returns to his rocket, several shurikens are still on-screen.

As this robot is close to being defeated, it starts burning slowly.

conrebsask2

While the ninja is the main goal of the boss battle, the Ninja Rocket can be destroyed first. Doing so is highly unrecommended. The ninja will then glow red, fly back and forth, and frequently fire long lines of either red or blue flame shurikens. It will eventually die off by itself; however, the player can speed up the process by shooting at it.
Found in stages: 3

Emperor-Demon Dragon God Java:

This stone variant of the alien head fires purple energy orbs that fly diagonally downwards before expanding and flying back up. It also crashes into the lava below it, including when it first appears, sending a splash out Magma Fireballs flying out from below.
Found in stages: 4

Emperor-Demon Evil Heart Gomera Mosking:

An alien heart, fought on platform steps. The heart itself does not attack the player. The challenge comes from its defense: several Cerebropod Eggs (that spawn Cerebropods) surround it. All defenses are optional, but destroying at least some of them will make the battle easier. As the heart receives more damage, it beats faster.

 
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BOSSES

Space Centipede:

conreb1boss

Stalks the player as he falls to Earth on debris. This creature consists of a Head (main goal) and numerous Segments (optional). It flies across the screen in various directions and from various points, horizontally and vertically. Each time it does so, its intact segments launch projectiles diagonally backwards.
Found in stages: 1

Enraged Headless Bead Bot:

conrebenragedhedles

The persistent robot is back for the last time, even more angered at being defeated thrice. It first makes a series of jumps, trying to land on the player. Next, it jumps to the far left of the elevator and launches a series of fireballs that land on random spots of the elevator, exploding on impact. It then returns and, after another series of jumps, swings its arms down on the player a few times. The pattern then repeats.
Found in stages: 2

Fat Man:

conreb3boss

A very large, possibly self-operating missile. In the first phase, it points upwards, rises and lowers while firing Sharp Missiles at various heights. It also stops at the player’s immediate altitude and fires a line of Sharp Missiles. The first phase is defeated by shooting out enough Sharp Missiles, which crash back into Fat Man.

conreb3boss

In the second phase, the Missile Head separates from the destroyed body, springs out 4 mechanical, spider-like legs (harmless) and glides on the road next to the truck. Its weakness is its ventral bulging core. The second phase uses the following attacks:

-Charges up as a warning, then fires a barrage of short green lasers left and down-left; in addition, it launches Mini Homing Missiles from its core.

-Charges up as a warning, then rises slightly above the mid-line of the screen and fires a barrage of short green lasers down-left; the head then lands in the cargo box before dropping back on the road.

-Charges up as a warning, then flies nearly off-screen in the top-right corner and fires a few Mini Homing Missiles; the head then lands on the roof of the cargo box before dropping back on the road.

When the boss is weakened, smoke puffs out of it and it gains 2 additional attacks during which it temporarily retracts its legs:

-Flies above the truck, repeatedly aligns with the player and fires a short green laser downwards each time. On the higher difficulty settings, it first aligns with the player twice and fires 3 short orange lasers downwards; these lasers fly horizontally to the player when they align with his altitude. It then drops back on the road.

-Flies off-screen, then bounces on the cargo box from the left, to the right off-screen; it then charges through the cargo box from the right to the left off-screen, firing a series of Mini Homing Missiles; next, it charges from left to right and somewhat higher, again firing a series of Mini Homing Missiles. It then drops back on the road.
Found in stages: 3

Animate Statue:

conreb4boss

Chases the player as he ascends on a life out of the ruins. It breaks sections of the Stone Ceiling above the player, revealing Tracking Discs and Ruins Smart Turrets. Naturally, the punches themselves can kill the player. Its head is the weak point and it’s vulnerable only when the statue punches up.
Found in stages: 4

Emperor-Demon Gyaba:

The final boss on the Easy difficulty setting; the penultimate one on all other difficulty settings. Consists of a Central Head, the main goal of the battle, and 2 Lateral Orifices. Additionally, the stampede of Infant Kimkous continue from the left and right.

Occasionally, an Infant Centipede exits one of the Lateral Orifices, flies across the screen and enters the other one. Both the Lateral Orifices and the Infant Centipedes regenerate each time they are defeated.

The Central Head periodically emits dual lasers from its eyes at the player’s immediate position, which then curve either left or right (randomly) in an arc formation.
Found in stages: 5

Erratic Alien Cell:

The true final boss of the game, not encountered on the Easy difficulty setting. It is a flying alien cell, where it appears as if one or more objects/creatures are trying to break out of its extracellular layer. It uses 4 attack phases, each exclusively assigned one of 4 screen orientations:

-In the upright screen phase, the cell flies around the screen, throwing out bouncing clones of Bill, Yagyu, Brownie or Plissken.

conrebfinboss2

-In the inverted screen phase, 4 junkyard debris balls appear, which it hides and flies around behind (it can still take damage in very brief instances). Periodically, one of the 4 spheres (determined randomly) crashes into the ground, throwing out several destructible pieces of Junkyard Debris in the air.

conrebfinboss4

-In the rightward oriented screen phase, the cell repeatedly flies to different spots on the screen (determined randomly) and hurls a rapid, wide, dense and continuous stream of Junkyard Debris at the player’s immediate position for a few seconds. The cell actively adjusts the aim of the stream to follow the player.

conrebfinboss3

-In the leftward oriented screen phase, the cell creates a destructible Junkyard Debris Barrier that surrounds it. The barrier rotates around the boss as it flies around the screen. The player’s bullets eliminate the debris constituents, gradually shrinking the barrier. For the first few seconds, random pieces of debris drop from the barrier to the screen. Afterwards, the alien cell flies to a random spot and sends the remaining objects in its barrier showering to the ground along the length of the screen.

The battle always begins with the upright screen phase, and then randomly alternates between the 4. This boss is not present on the Easy difficulty setting during regular play.
Found in stages: 6

 
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OTHER DANGERS

Death Pit:

conrebdethpt

As the name implies, falling into these kills the player. Some are deep pits that make for a very high fall and a usually unknown or inescapable landing area. Others contain a deadly surface or a pool of dangerous substances.
Found in stages: 1-5

Desolate Sky:

conrebdessky

This danger is present only at the start of the auto-scrolling descent sequence in Stage 4. It is an unspecified region high in the air, off-screen that is deadly to the player. The player must hang onto the descending bar before the screen scrolls too far.
Found in stages: 4

Lava Pool:

conrebmagmapond

Pools, of various sizes, that are filled with lava; they must be dodged by the player as he descends into the underground ruins. They are present in greater numbers on the higher difficulty settings.
Found in stages: 4

Stone Ceiling:

conrebcembrick

Ceilings made of large stone bricks that protrude from the walls comprising Earth rock. They actively form above the player as he descends into the underground ruins. They are also present, preformed, during the battle with the Animate Statue. These stones are coated with tiny spikes.
Found in stages: 4

Volcanic Eruption:

conrebvolcanerup

A large group of Magma Fireballs periodically erupt from certain spots in the lava.
Found in stages: 4

Rail Spark:

conrebrailspark

Self-sustained electric sparks that slide back and forth along the length of various hanging rails.
Found in stages: 4

Foreground Rock Formation:

conrebfgscen

These don’t pose a direct threat to the player. Instead, they’re foreground scenery that obscure the view of the stage, increasing the chance of getting killed.
Found in stages: 4

 
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