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MOBILE (RIM PLATFORM)



 
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Release Information
Overview
Stages
Arsenal
Opposition
Cheats, Assistance
Full Plot
Soundtrack
Variants
Regional Differences
Developmental Material
Technical Information
Trivia
Promotional Media

RELEASE INFORMATION

Title: Contra

Media/Formats: Digital Download

Developer: Konami Mobile

Publisher: NTSC-J: Unreleased

NTSC-U: Konami

PAL: Unreleased

Release: NTSC-J: Unreleased

NTSC-U: 2008

PAL: Unreleased

 
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OVERVIEW

Note: RIM denotes BlackBerry handsets. Contra for BlackBerry runs on an upgraded J2ME interface; it is based on the Japan-exclusive Konami Net DX conversion. It appears that most compatible mobile platforms run a version of Contra based on this game.

Contra for BlackBerry features smooth controls, a full level set and visuals that more closely resemble the arcade original.

However, like the J2ME version, there are no sound effects. 3 difficulty settings are provided: easy, normal and hard modes. These settings differ in the starting number of lives (10, 7 and 4, respectively) and number of enemies. Although there are no continues, a level select is provided. Like most cell phone games, this game is strictly single player.

Note: As is always the case, apart from the platform that your cell phone runs on, the version of Contra you receive depends on the hardware of your cell phone. It may contain limitations, like lack of sound or music, weaker visuals, levels are split differently, etc.

Covers: N/A; this version of Contra is a digitally downloaded product.

 
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STAGES

Note: These stage names are unofficial.

Stage 1: Jungle
Stage 2: Base 1
Stage 3: Waterfall
Stage 4: Base 2
Stage 5: Snow Field
Stage 6: Energy Zone
Stage 7: Alien’s Lair

 
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ARSENAL

This version features automatic firing. Powerups are acquired through various objects and certain enemies scattered throughout the game.

-Ground canisters:

conrimitem1

-Blimps:

conrimitem2

-Specific enemies in the Base stages:

conrimenemy

Normal Gun:

The player starts with this gun and, assuming they have a gun powerup, will revert to it when respawning after death.

Machine Gun:

c_rim_M

Shoots a rapid stream of bullets. Like the arcade original, it is represented by a gun icon.

Fireball Gun (F):

c_rim_F

Shoots small fireballs in a corkscrew trajectory. Can be difficult to use as a result of this, as well as its slow rate of fire. Inflicts slightly more damage than the regular bullets.

Laser Gun:

c_rim_L

Shoots a long laser beam that causes massive amounts of damage. Although it is the strongest gun, it has a slow rate of fire. Like the arcade original, it is represented by a gun icon.

Spread Gun (S):

c_rim_S

Shoots 3 bullets that fan out. Useful for multiple targets and large groups of enemies at far range and inflicts heavy damage at close range.

Barrier (B):

c_rim_B

2 orbs rotate the player, rendering them immune to enemies and attacks. The effect lasts for approximately 1 minute.

Credit to cx4 for most of the images presented.

 
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OPPOSITION

Most, if not all of the names provided here are unofficial. Due to the ambiguity of enemy names between regions, the lack of names for several of them and the absence of various documents, it is impractical to list the correct designations. Help is strongly encouraged and always appreciated to fill in these blanks. The Opposition section serves primarily to describe and depict the enemies for bookkeeping; thus, the content presented below hopefully satisfies this criterion.

Note: Enemies and objects have greater health, as well as spawn and attack more frequently, on higher difficulty settings.

Fodder Enemies, Objects

Unarmed Foot Soldier:

conrimufs

The weakest and most basic enemy of Contra. They predominantly run along sections of numerous stages. Occasionally, they jump off the edge of grounds in an attempt to chase the player, though this sometimes results in them falling to their death. Their spawning number increases with increasing difficulty.
Found in stages: 1,3,5

Guerrilla Sniper:

conrimguerrsn

Hidden in the background bushes or water, these enemies periodically spring out and shoot horizontally to the left side. They are vulnerable only when they stand up to fire.
Found in stages: 1,3

Smart Turret:

conrimsmtu

Embedded in the ground, these turrets are able to fire in 8 directions, like the player. They actively seek out the player’s position.
Found in stages: 1,3

Ground Arc Turret:

conrimgrtu

Hidden in the ground, they rise up and out when the player reaches close proximity. Always facing to the left, they fire in 2 diagonal directions, forming a partial arc range. As an upper portion is exposed when inactive, these turrets can be destroyed before they rise out of the ground.
Found in stages: 1,3

Base Unarmed Foot Soldier:

conrimbufs

Simply run across the far end of corridors.
Found in stages: 2,4

Rifle Clique Soldier:

conrimriflecliq

Appears in groups of 5; they run to the center of the corridor, line up horizontally and fire 3 bullets in a line before leaving together.
Found in stages: 2,4

Powerup Hopper:

conrimenemy

Hop across the far end wall in various corridors, firing a shot each time they land. Upon defeat, they yield a gun powerup for the player.
Found in stages: 2,4

Base Turret:

conrimbastu

Placed in various positions on various corridor walls. These turrets fire a bullet at the player, less than once per second.
Found in stages: 2,4

Base Sub-Core:

conrimbassubco

Placed in various positions on corridor walls. The Base Sub-Cores (and Base Cores) are the goal of the corridors. These ones are found on all corridor walls that precede the one with the Base Core. All other opposition are optional; destroying these will clear the enemies present and disarm the electrical barrier to allow the player to proceed.
Found in stages: 2,4

Base Core:

conrimbasco

Primary goal of the Base stages, they are found on the center of the corridor wall immediately before a boss battle. They take more damage than Base Sub-Cores. All other opposition are optional; destroying these will clear the enemies present and disarm the electrical barrier to allow the player to proceed to the boss battle that follows.
Found in stages: 2,4

Bowling Pin Mine:

conrimrpge

Rolls along all of the corridor floors towards the player as soon as the corridor is reached.
Found in stages: 2,4

Steel Barricade:

conrimstelbarric

Placed in front of the far end wall of some corridors. These short metal walls serve as a temporary shield for enemies. They appear cracked and damaged the more they are shot.
Found in stages: 2,4

Fire Ring:

conrimfiring

Shot by Lone Inflammatory Eye Garumakiruma. Their large size makes them easy to hit, but also difficult to dodge.
Found in stages: 2

Standing Sniper:

conrimstsn

This soldier stands in place, actively changing aim to follow the player and firing in a constant pattern.
Found in stages: 3,6

Defense Soldier:

conrimdefsold

Runs along a platform on the computer; when close to the player, they jump down towards him, wings open.
Found in stages: 4

Bubble Dimer:

conrimbubdim

Shot by Splitting Illusionary Ogre Godomuga. They move downwards in a diagonal trajectory.
Found in stages: 4

Manned Turret:

conrimmantuboss

Consists of a soldier who is protected by, and shoots through, a gun turret. He fires a bullet at a very slow interval. This enemy serves as the Stage 6 boss.
Found in stages: 5,6

Carrier Cart:

conrimcart

Simply rolls across the screen from right to left, with a Grenadier riding inside. When the cart is destroyed, so is the enemy soldier.
Found in stages: 6

Grenadier:

conrimgrenadi

Rides in the Carrier Cart, dropping a grenade when the player approaches him.
Found in stages: 6

Alien Fetus:

conrimalfet

Spat from the mouth of Emperor-Demon Dragon God Java. These alien creatures bounce and fidget along the ground to the left of the screen. They can hover up and down to match the player’s altitude. As such, they are difficult to avoid.
Found in stages: 7

Wall Mouth:

conrimwalmth

Alien mouths embedded in the walls. They spit out Cotton Balls diagonally to the side that the player is on (relative to them).
Found in stages: 7

Cotton Ball:

conrimcotbal

Spat out from Wall Mouths. They move diagonally downwards.
Found in stages: 7

Face Hugger Egg:

conrimfhe

These alien eggs surround and protect Emperor-Demon Evil Heart Gomera Mosking. They hatch an unlimited number of Face Huggers.
Found in stages: 9

Face Hugger:

conrimfh

Spawned from Face Hugger Eggs, they crawl along the floor or ceiling (depending on the egg location) until they’re close to the player. They then hover diagonally down to the player; if dodged, these alien arachnids simply hover off-screen.
Found in stages: 7

Mini-Bosses

High Speed Anti-Gravity Hovercraft:

conrimhovcraft

A small ship that floats in the air above the player and slowly moves to the left. Its left and right side are open and unload an infinite number of Unarmed Foot Soldiers. Additionally, the ship drops a constant stream of disc mines from its ventral hatch. This mini-boss is optional, but will cost a life and is very time-consuming to skip.
Found in stages: 5

Heavy Armored Vehicle Sweeping Dogura:

conrimtank

The player must battle 2 of these armored trucks consecutively. When confronted, the trucks drive nonstop. Their prominence is the large amount of shots required to destroy them. In contrast, their only attack is firing a constant slow-rate stream of bullets, dodged by ducking.

If they’re not destroyed fast enough, they will hit the player as they drive off-screen. These mini-bosses are optional, but will cost at least one life to skip.
Found in stages: 5

Helmet Demonic Titan Soldier Gorudea:

conrimpredat2

The same as the one confronted in the previous stage, but now confronted at the end of the Energy Zone.
Found in stages: 5,6

Emperor-Demon Dragon God Java:

p1nclb

Fought at the start of Stage 7. Large xenomorph head that spits out Alien Fetuses.
Found in stages: 7

Bosses

Wall:

conrimwal

Building entrance to the first Base stage. This defense bunker consists of a Guerrilla Sniper on the roof, dual Mortar Cannons at mid-level and the Wall Core at ground level. The Mortar Cannons frequently fire bombs in a diagonal trajectory. As the cannons and rooftop snipers are optional, simply destroying the Wall Core will defeat the boss and complete the stage.
Found in stages: 1

Defense System 1:

conrimdefsys1

The boss battle that follows Base 1. When first reached, the player is confronted by the first phase, consisting of Shell Turrets (ST) and Defense Cores (DC) in the following arrangement:

ST DC ST
DC DC DC

The Shell Turret cycles between opening up to fire 3 shells in a spread formation and closing for a few seconds. It’s vulnerable in both phases. The Defense Cores, which are harmless, are the goal of the first phase. Although destroying the Defense Cores activates the second phase, it is recommended to destroy the Shell Turrets beforehand in order to make the second phase easier.

conrimloneye

The ultimate goal of this boss battle is destroying Lone Inflammatory Eye Garumakiruma, the second phase. This eye-shaped robot slides back and forth within the security screen, shooting Fire Rings at the player.
Found in stages: 2

Shadow Beast Devil Statue Guromeides:

conrim3boss

Resting atop the waterfall, this building is the entrance to the second Base stage. At the lowest level and most laterally, on each side, a Smart Turret is placed. Medially and more superior, the Quintuple Cannon is placed. This weapon, as its name implies, consists of 5 cannons that occasionally fire 5 shells that fan out. It only attacks when open. It is vulnerable when closed or open.

The Quintuple Cannon ultimately serves as a barrier to the gem-shaped Tower Core, found at the head (roof). Thus, destroying it exposes the harmless core, rendering it vulnerable to damage. It is the primary goal of this boss battle; all other components are optional (though it is impractical to destroy the Tower Core without first destroying the Quintuple Cannon).
Note: The Tower Core’s sprites are very similar to those of the powerup containers.
Found in stages: 3

Defense System 2:

conrimdefsys2

The boss battle that follows Base 2. When first reached, the player is confronted by the first phase, consisting of a Shell Turret (ST) and Defense Cores (DC) in the following arrangement:

ST
DC DC DC
DC

The Shell Turret cycles between opening up to fire 3 shells in a spread formation and closing for a few seconds. It’s vulnerable in both phases. The Defense Cores, which are harmless, are the goal of the first phase. Although destroying the Defense Cores activates the second phase, it is recommended to destroy the Shell Turrets beforehand in order to make the second phase easier.

In addition to the aforementioned defense components, an enemy type runs across 2 height levels on the computer wall and attack the player: Defense Soldier. They continue spawning during phase 2.

g8k3m

The ultimate goal of this boss battle is destroying Splitting Illusionary Ogre Godomuga, the second phase. It consists of a pair of head-shaped robots that, on a periodic and temporary basis, simultaneously split into 2 virtual blinking images that separate a short distance before retracting and merging. Each head is vulnerable only when merged. Both the merged form and each virtual image fire destructible Bubble Dimers at the player.
Found in stages: 4

Helmet Demonic Titan Soldier Gorudea:

conrimpredat1

A large, armored super-soldier that is confronted at the end of the Snow Field stage. He runs forward a short distance, jumps, and then throws 2 disc mines that slide along the ground. After, he steps back and performs the jump and attack. This cycle repeats.
Found in stages: 5,6

Manned Turret:

conrimmantu

Consists of a soldier who is protected by, and shoots through, a gun turret. He fires a bullet at a very slow interval. This enemy serves as the stage 6 boss.
Found in stages: 5,6

Emperor-Demon Evil Heart Gomera Mosking:

conrimheart

Final boss of the game, an alien heart. The heart itself does not attack the player. The challenge comes from its defenses: several Face Hugger Eggs (that spawn Face Huggers) surround it and some Wall Mouths can be present (if not destroyed prior to confronting the boss). All defenses are optional, but destroying at least some of them will make the battle easier.
Found in stages: 7

Other Dangers

Exploding Bridge:

conrimexplbrid

This bridge is rigged with explosives, likely mines. When the player runs over certain spots, the explosives detonate, killing the player if they don’t evade quickly.
Found in stages: 1

Death Pit:

conrimdethpt

As the name implies, falling into these kills the player. Some are deep pits that make for a very high fall and a usually unknown or inescapable landing area. Others contain a deadly surface or a pool of dangerous substances.
Found in stages: 3

Bridge Blaze Wall:

conrimbridblazwal

The early bridge in the Waterfall stage has been set on fire and a large blaze wall moves back and forth along the bridge’s length.
Found in stages: 3

Falling Boulder:

conrimfalbould

Out of holes in mountain rock, these destructible boulders occasionally drop out and fall straight down. They cannot be destroyed.
Found in stages: 3

Exposed Flame Pipe:

conrimflampi

These pipes periodically burst out a large beam of flames. They’re the prominence of the Energy Zone.
Found in stages: 6

Claw Compactor:

conrimclawcompac

Compactors with claws at their base instead of the usual smasher set-up. They reach down with different impaling patterns, requiring different evasive timing.
Found in stages: 9

 
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CHEATS, ASSISTANCE

Glitches

Easy First Armored Truck: When the first armored truck boss is triggered to appear, the lower ground is still accessible on the left side of the screen. Simply stand in this safe spot as the truck floats through the air above and off-screen.

 
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FULL PLOT

NTSC-U:
An enemy organization, Red Falcon, makes its intents of world conquest well known. Bill Rizer makes his way through the organization’s base in an unspecified jungle and destroys the core’s supercomputer, thwarting Red Falcon’s plans.

 
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SOUNDTRACK

•Contra
•Battle In The Dense Jungle
•Fortress Maze 1
•Fortress Maze 2
•Bloody Sault
•Fortress In The Ice
•Fortress In The Fire
•Pulse Of The Shudder
•Triumphal Return 1
•Triumphal Return 2
•Sandinista
•Game Over

 
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VARIANTS

Accurate Variant:
Some versions feature a machine gun powerup already in the first stage:

Difficulty Variant:
There are also some versions where enemies fire clusters of blue bullets, not seen in other versions:

Menu Variant:
Others feature a different pause subtitle:

contra_bb1

 
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REGIONAL DIFFERENCES

The RIM version of Contra was released only in North America.

 
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DEVELOPMENTAL MATERIAL

There is currently no known developmental material to present.

 
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TECHNICAL INFORMATION

None yet.

 
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TRIVIA

Harmless Borrowing:
There is no doubt that the penultimate boss, the alien head (Emperor Demon Dragon God Java), rips off the Xenomorph from the film Alien.

p1nclb

Similarly, the eggs surrounding the heart (Emperor-Demon Evil Heart Gomera Mosking) that constantly spawn alien arthropods are based on the Eggs from Aliens that spawn Face Huggers.

RobotsAliens In Disguise:
The fourth stage boss is likely inspired by the Transformers logo:

g8k3m

x73njf

 
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PROMOTIONAL MEDIA

There is currently no known promotional media to present.

 
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