CONTRA: LEGACY OF WAR > OPPOSITION

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Most, if not all of the names provided here are unofficial. Due to the ambiguity of enemy names between regions, the lack of names for several of them and the absence of various documents, it is impractical to list the correct designations. Help is strongly encouraged and always appreciated to fill in these blanks. The Opposition section serves primarily to describe and depict the enemies for bookkeeping; thus, the content presented below hopefully satisfies this criterion.

Note: Enemies and objects that take multiple hits to defeat have increased strength with increasing difficulty, as well as in 2 player mode. Some enemies also appear in greater numbers on higher difficulty settings.

Select a category:

Fodder Enemies, Objects
Mini-Bosses
Bosses
Other Dangers

FODDER ENEMIES, OBJECTS

Unarmed Foot Soldier:

clowps1ufs

They simply run around various parts of the stage.
Found in stages: 1,2

Rifle Foot Soldier:

clowps1rfs

They run around parts of the stage, periodically firing bullets rapidly.
Found in stages: 1,2

Ground Rapid Fireball Turret:

clowps1grrapfirbaltu

These periodically spring out of a port embedded in the ground and shoot a short, quick stream of fireballs at the player; they are vulnerable only during this temporary attack burst.
Found in stages: 1

Bipedal Bullet Turret Buggy:

clowps1bipedtubuggy

Walking turrets that move in circular patterns, periodically firing 2 bullets at a time at the player.
Found in stages: 1

Ground Fireball Turret:

clowps1grfirbaltu

These periodically spring out of a port embedded in the ground and shoot a short burst of fireballs at the player; they are vulnerable only during this temporary attack burst.
Found in stages: 1

Jet Pack Soldier:

clowps1jpsold

Hovers around, following the player and firing bullets at him.
Found in stages: 1

Defense Turret:

clowps1deftu

Alternates between being folded down (protected) and propped open (vulnerable). In the latter state, it fires a stream of bullets sideways for a few seconds.
Found in stages: 1

Running Grenadier:

clowps1grenafs

They run around parts of the stage, stopping to throw a grenade at the player. Occasionally, they fire bullets as well.
Found in stages: 2

Wilderness Manned Turret:

clowps1wildmantu

Fire a short burst of bullets, stopping to spin a full circle between each burst.
Found in stages: 2

Ground Laser Turret:

clowps1grlastu

These periodically spring out of a port embedded in the ground and shoot a short burst of laser beams at the player; they are vulnerable only during this temporary attack burst.
Found in stages: 2

Slug Mine:

clowps1slugmi

Crawl around; when approached, they crawl towards the player and explode upon contact.
Found in stages: 2

Green Infant Dragon:

clowps1greeninfdrag

Flies in a wavy pattern across the stage as it leaves.
Found in stages: 2

Red Infant Dragon:

clowps1redinfdrag

Flies in a wavy pattern, but is much quicker and tends to remain on-screen longer.
Found in stages: 2

Alien Wasp:

clowps1alwasp

They exit from the dorsal hatch of Slave Beast Taka. These creatures simply fly in various directions a short distance before they die off.
Found in stages: 2

Armored Rifle Foot Soldier:

clowps1armorrfs

Similar to the Rifle Foot Soldiers, but they fire more bullets and take more damage.
Found in stages: 3

Stationary Laser Mech:

clowps1statlasmech

Periodically fire homing lasers from dual arm turrets. The player must shoot them until both arm turrets break off to defeat them.
Found in stages: 3

Standing Laser Sniper:

clowps1homlassold

They stand in place, usually at an elevated position, and fire homing lasers at the player.
Found in stages: 3

Alien Gamete:

clowps1algamete

Dropped by the Stalking Sea Snake. These tadpole-like creatures follow the player around, crawling into him, for a few moments before they crawl off of the raft. They can be destroyed only by the smart bombs.
Found in stages: 3

Sea Mine:

clowps1seamine

Floating in the water, they explode upon contact, pushing the player back. When approached, they slowly drift towards the player. They’re denoted by green dots on the map.
Found in stages: 3

Scuba Soldier:

clowps1scubsold

Hidden in the water, they begin to attack when approached. They alternate between being submerged (protected) and emerged (vulnerable); during the latter state, they shoot a fireball at the player. They’re denoted by green dots on the map.
Found in stages: 3

Left Beast Arm:

clowps1lefbeastarm

A sentient, snake-like arm of the Shadow Beast Entrance. It periodically spits fireballs at the player.
Found in stages: 3

Right Beast Arm:

clowps1ritebeastarm

A sentient, snake-like arm of the Shadow Beast Entrance. It periodically spits short homing flame bursts at the player.
Found in stages: 3

Stronghold Manned Turret:

clowps1strongholdmantu

Similar to the Wilderness Manned Turret, but constantly fires lasers.
Found in stages: 4

Spread Gun Foot Soldier:

clowps1sprgunfs

They run around various parts of the stage, firing a spread of 3 bullets at the player, occasionally.
Found in stages: 4

Bipedal Plasma Turret Buggy:

clowps1bipedplastubuggy

They follow the player, shooting plasma rounds at him.
Found in stages: 4

Ground Satellite Turret:

clowps1grsattu

Similar to the Ground Fireball Turrets, but these ones shoot a slower rate, but longer burst of fireballs.
Found in stages: 4

Dragon Snake:

clowps1dragsnake

Similar to the Green Infant Dragons and Red Infant Dragons, but are brown in color and bigger. Hatched from eggs dropped by the Mutant Dragonfly, they follow the player, flying in wavy motions.
Found in stages: 4

Virtual Manned Turret:

clowps1virtmantu

Functionally identical to the Wilderness Manned Turrets. This enemy is not present on the Easy difficulty setting.
Found in stages: 6

Virtual Flame Drone:

conlowps1virtflamdron

Flies around, following the player and periodically attacking with a flamethrower. This enemy is not present on the Easy difficulty setting.
Found in stages: 6

Virtual Ground Satellite Turret:

clowps1virtsattu

Similar to the Ground Satellite Turret, but fire bullets instead. They also alternate between being folded down (protected) and propped open (vulnerable); they attack during the latter state. These enemies are also part of the Virtual Robot Gauntlet. This enemy is not present on the Easy difficulty setting.
Found in stages: 6

Virtual Stationary Bullet Mech:

conlowps1virtstatbullmec

Similar to the Stationary Laser Mech, but it fires bullets. This enemy is a part of the Virtual Robot Gauntlet. This enemy is not present on the Easy difficulty setting.
Found in stages: 6

Alien Sponge:

clowps1alspong

These pulsing creatures simply slide around the planet. This enemy is not present on the Easy difficulty setting.
Found in stages: 7

Bouncing Spore:

clowps17spobal

Spat out by Emperor-Demon Reigning Ophidian. They bounce around the planet persistently. This fodder object is not present on the Easy difficulty setting.
Found in stages: 7

 
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MINI-BOSSES

Wall:

Unlike previous incarnations, this one is a literal wall. On its left and right side, there are Lateral Wall Turrets that fire bullets in various directions, generally aiming for the player. There is a central wall turret that initially fires bullets at the player only if he approaches it. Once the Lateral Wall Turrets are destroyed, the central one actively fires at the player and the Wall Core is then vulnerable.
Found in stages: 1

Armored Charger:

This tank drives around, periodically firing spreads of 2 bullets at the player. it occasionally turns to the player and charges into him, a few seconds after which it fires a spiraling fireball at him.
Found in stages: 1

Lamppost Snake Turret:

clowps1lampostu

Alternates between firing a few fireballs at the player and creating a temporary fireball shower. If the player gets close to it, it tries to slam its head down on the player. The head is its weak point.
Found in stages: 1

Chimeric Alien Tarantula:

clowps1alspichimer

Walks around, periodically firing at the player. Its ventral organ, the weak point, alternates between protruding out (vulnerable) and retracting up into its base (protected).
Found in stages: 1

Armored Flame Tank:

clowps1armflamtank

The player encounters a few of these automated tanks. They follow the player around, stopping when close to wave a flame thrower. They’re optional mini-bosses, but difficult to skip.
Found in stages: 2

Pit Slug:

clowps1pitslug

Follows the player around, flailing and jabbing their anterior horn-tipped tentacles. Once attacked, it begins occasionally spinning around and launching a large thorn at the player. Its head is the weak point.
Found in stages: 2

Erupted Dragon:

clowps1eruptmb

Protruding from an organic mound that resembles erupted land, it fires homing lasers periodically. On the mound are 3 orifices, from which Green Infant Dragons and Red Infant Dragons exit. As it is weakened, it attacks more frequently and Red Infant Dragons exit more than the green ones. Its weakness is its head.
Found in stages: 2

Stalking Sea Snake:

It swims and porpoises around, following the raft. After the raft reaches a certain point, it leaps over it, dropping Alien Gametes onto it. Eventually, the raft stops at the destination, but this mini-boss must be defeated. It is vulnerable only when out of the water.
Found in stages: 3

Junkyard Transformer “Anchor”:

clowps1anchormb

The player fights 2 of these Frankenstein robots, made up of industrial and transport junk items. These ones in particular have certain notable junk parts, such as an anchor for an arm. They perform a slow and a fast backhanded slap, as well as a slow forward slap. Their weakness is their torso. As they get damaged, they throw a steel beam at the player on 2 separate occasions. These mini-bosses are represented by yellow dots on the map.
Found in stages: 3

Junkyard Transformer “Wheelie”:

clowps1wheeliemb

A Frankenstein robot that is made up of industrial and transport junk items. This one in particular has certain notable junk parts, such as a large wheel for its torso. They perform a slow and a fast backhanded slap, as well as a slow forward slap. Its weakness is its torso. As it gets damaged, it throws a pitchfork, followed by a shovel, at the player. This mini-boss is represented by a yellow dot on the map.
Found in stages: 3

Mythological River Beast:

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It performs the following attacks alternatively: shakes the bridge, attempting to knock the player into the water; holds the bridge high and rapidly spits fireballs to the left and right; spits series of fireballs at the player; impales the player with its tail.
Found in stages: 3

Guardian Experimental Deathstalker:

clowps1scorp

Follows the player, moving in eccentric patterns on the ground and wall, getting in contact with the player. When defeated, its corpse is still harmful. Throughout the battle, the player must avoid Land Mines.
Found in stages: 4

Somatic Brain Organism:

This incarnation is very similar to the original one from Contra: Hard Corps. The hollow shell of alien-human hybrid heads is formed immediately, therefore the boss is immediately vulnerable. Each time it’s attacked, the layer expands and shrinks. The mini-boss bounces around the arena, following the player.
Found in stages: 4

Spearing Pad:

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A reincarnation of the Spearing Basketball from Contra: Hard Corps. This incarnation is installed on the ground and its 4 Spears (weak points) extend along the ground to the surrounding walls.

Initially, the spears retract and change angle when they re-expand, when the central pad rotates. After one Spear is destroyed, the others remain permanently expanded and the central pad moves around the pit, rotating.
Found in stages: 4

Tether Bot:

clowps1tethbot1

This incarnation remains on the ground throughout the battle. It begins by chasing the player on flat ground. The bot holds a central turret that shoots fireballs randomly in a limited, forward arc range. Lateral to it on either side is a gear; during the initial chase, a tether extends from each gear and flails about.

a938f

Next is an uphill segment, during which the lateral tethers are replaced by a single anterior tether, which the mini-boss uses to climb up the hill. During the climb, the central turret changes pattern to fire bursts of fireballs at the player.

clowps1tethbot3

Atop the hill, the lateral gears break off and the single anterior tether is replaced by its stubby legs, which it uses to slide downhill. The central turret also briefly shoots frantically in a full circle; while sliding downhill, it rapidly fires at the player. At the bottom, the bot stops moving through the stage. It now simply turns and moves to the player sluggishly, firing homing bubbles in bursts of 2. The central turret now simply shoots a single fireball at a time at the player.

Although the Tether Bot appears to take damage throughout the scrolling sequences, only its central turret can be destroyed early on (beginning with the uphill climb). The mini-boss only begins to actually take damage at the bottom of the hill.
Found in stages: 4

Armored Laser Tank:

clowps1armlastank

Similar to the Armored Flame Tank, but fires long homing lasers. This mini-boss can be skipped, although it is very difficult to do.
Found in stages: 4

Domino Serpent:

clowps1dominsnake

Made up of connected rectangular panels. It rapidly hovers towards the player, folding up frequently as it turns. When it moves, its leading end gains panels while its trailing end loses them.
Found in stages: 4

Mutant Dragonfly:

clowps1aldragfly

Flies slowly around the battle area. It occasionally flies in circles as it lays eggs that hatch Dragon Snakes.
Found in stages: 4

Serpent Monster:

clowps1serpmonst

A really long, flying snake that makes sharp turns and spirals as it flies towards the player. When defeated, its anterior portion crashes towards the player.
Found in stages: 4

Virtual Armored Charger:

clowenemy3

Functionally identical to the Armored Charger, but slightly weaker. Upon defeating it, the player is provided with gun powerup 3. This mini-boss is not present on the Easy difficulty setting.

Virtual Chimeric Alien Tarantula:

clowenemy4

Functionally identical to the Chimeric Alien Tarantula, but slightly weaker. Upon defeating it, the player is provided with gun powerup 2. This mini-boss is not present on the Easy difficulty setting.

Virtual Robot Gauntlet:

conlowps1virtrobgntlt

Consists of a series of virtual robot enemies in the following order: 2 Virtual Ground Satellite Turrets, 1 Virtual Stationary Bullet Mech and 1 Virtual Armored Flame Tank.

clowenemy5

The Virtual Armored Flame Tank is functionally identical to the Armored Flame Tank. However, it is slightly weaker; like the rest of the robots in this battle, it cannot be skipped and must be defeated. Upon defeating it, the player is provided with gun powerup 4. This mini-boss is not present on the Easy difficulty setting.
Found in stages: 6

Virtual Lamppost Snake Turret:

clowenemy6

Functionally identical to the Lamppost Snake Turret. Upon defeating it, the player is provided with gun powerup 2. This mini-boss is not present on the Easy difficulty setting.
Found in stages: 6

Virtual Pit Slug:

clowenemy7

Functionally identical to the Pit Slug. Upon defeating it, the player is provided with gun powerup 3. This mini-boss is not present on the Easy difficulty setting.
Found in stages: 6

Zit Snake:

clowenemy1

The player must fight 3 of these creatures. They alternate between extending up from their shells briefly to attack (vulnerable) and cocooning back in (protected). They spit out a series of homing, organic droplets. The creatures themselves are not harmful. Defeating them provides the player with a gun powerup. This mini-boss is not present on the Easy difficulty setting.
Found in stages: 7

LP-426 Fly Trap:

clowenemy2

The player must fight 3 of these creatures. They alternate between extending up from their shells briefly to attack (vulnerable) and cocooning back in (protected). They spring really quickly towards the player to capture and devour them before spitting them out, high in the air. The creatures themselves are not harmful. Defeating them provides the player with a gun powerup. This mini-boss is not present on the Easy difficulty setting.
Found in stages: 7

 
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BOSSES

Carrier Aircraft:

clowps1craft

This aircraft follows a routine of 2 attacks while flying in a sinusoidal pattern. It uses a flamethrower for a few moments, twice around an interval; next, its searchlights wave temporarily; it then deploys a few Rifle Foot Soldiers. The boss is vulnerable when it deploys the soldiers and also when it uses its searchlights.
Found in stages: 1

Slave Beast Taka:

Randomly uses several possible attacks and moves. It can rapidly stretch its head forward a few times to bite the player; it takes a few steps backwards; spits flames in a sinusoidal pattern briefly; slams its head on the ground a few times; opens its dorsal hatch to deploy a few Alien Wasps.
Found in stages: 2

Shadow Beast Entrance:

A more dynamic incarnation of the Waterfall alien boss from the NES version of Contra. Its arms each have individual attacks. The Left Beast Arm periodically spits fireballs at the player, while the Right Beast Arm periodically spits a short, homing flame burst.

Once both arms are destroyed, the alien’s head begins attacking. It periodically spits a large ring of projectiles that break into 2 smaller ones; these smaller ones fly towards the player. The weakness of this boss is its Pulsing Core, which becomes vulnerable after the 2 arms are destroyed.
Found in stages: 3

Assembly Robot:

clowps1assemblrob

It runs around, stopping to perform 1 of 2 attacks. It can detach its upper body and throw it as pieces to the player’s immediate position; the pieces return and reassemble after they hit the ground. Alternatively, it can throw its arm like a boomerang; the arm orbits widely around the robot before returning.
Found in stages: 4

Subspace Capsule:

clowps1capsuleb

Commandeered by Colonel Bassad, it flies around and randomly switches between 2 attacks. It fires several fireballs or several pairs of homing lasers at the player. Occasionally, it flies up or down, off the screen, before returning. Scattered throughout the battle, the player must avoid Air Mines. If playing on the Easy difficulty setting, this is the final boss of the game.
Found in stages: 5

Virtual Somatic Brain Organism:

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Functionally identical to the Somatic Brain Organism. This boss is not present on the Easy difficulty setting.
Found in stages: 6

Emperor-Demon Reigning Ophidian:

clowps1finboss

Final boss of the game. It flails about from its Tonsil Base, periodically extending up to spit Bouncing Spores that persist on the stage. After receiving enough damage, they start spitting out long-range flames. This boss is not present on the Easy difficulty setting.
Found in stages: 7

 
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OTHER DANGERS

Death Pit:

clowps1dethpt

As the name implies, falling into these kills the player. Some are deep pits that make for a very high fall and a usually unknown or inescapable landing area. Others contain a deadly surface or a pool of dangerous substances.
Found in stages: 1-4,6

Firebomb Drone:

clowps1firbombdron

It flies around the start of Stage 2, initially dropping 4 napalm canisters that form Blaze Walls on the ground. On rare occasions, it fires a machine gun in a circular motion. It cannot be destroyed.
Found in stages: 2

Blaze Wall:

conlowps1blazwal

Large walls of flames that remain sustained on the ground.
Found in stages: 2

Land Mine:

clowps1lanmin

Scattered throughout the ground during the battle with Guardian Experimental Deathstalker. They explode on contact.
Found in stages: 4

Tether Bot Chopper:

clowps1tethbotchop

As a final attempt to stop the player, the Tether Bot stalks him in the auto-scrolling platform sequence. It follows the player around, swinging about to knock him off the platforms. It is destroyed once the player passes the series of platforms.
Found in stages: 4

Air Mine:

clowps1airmine

Scattered in the air throughout the battle with the Subspace Capsule. They explode on impact.
Found in stages: 5

Disappearing Ground:

conlowps1disappgr

The virtual ground gradually disappears behind the player over time, forcing them to progress under a time limit. The ground disappears, expanding the Death Pit.
Found in stages: 6

Volcanic Eruption:

clowps1volcanerup

Flame columns periodically burst out of the planet’s terrain. This danger is not present on the Easy difficulty setting.
Found in stages: 7

Magma Comet:

clowps1comet

Crash from outer space into random spots on the planet. This danger is not present on the Easy difficulty setting.
Found in stages: 7

Tonsil Base:

clowps1tonsil

Docile base of Emperor-Demon Reigning Ophidian. It activates and opens up when all of the Zit Snakes and LP-426 Fly Traps are destroyed. This danger is not present on the Easy difficulty setting.
Found in stages: 7

 
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