CONTRA III: THE ALIEN WARS > OPPOSITION

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Most, if not all of the names provided here are unofficial. Due to the ambiguity of enemy names between regions, the lack of names for several of them and the absence of various documents, it is impractical to list the correct designations. Help is strongly encouraged and always appreciated to fill in these blanks. The Opposition section serves primarily to describe and depict the enemies for bookkeeping; thus, the content presented below hopefully satisfies this criterion.

Notes: Enemies and objects that take multiple hits to defeat have increased strength with increasing difficulty. They also have increased health in 2 player mode. Additionally, most enemies spawn more often and have faster and/or additional attacks on the higher difficulty settings.

Select a category:

Fodder Enemies, Objects
Mini-Bosses
Bosses
Other Dangers

FODDER ENEMIES, OBJECTS

Parked Car:

coniiisnescar

Mainly just a random, minor obstacle to the player. A Grenadier rests behind it, however, attempting to attack the player while protected.
Found in stages: 1

Grenadier:

coniiisnesgrenadier

Toss grenades in the general direction of the player while kneeling.
Found in stages: 1

Urban Unarmed Foot Soldier:

con3ene5

The weakest and most basic enemy. They predominantly run along sections of the stage. Their spawning number increases with increasing difficulty.
Found in stages: 1

Urban Rifle Foot Soldier:

con3riffootsol

They stop running shortly after appearing to fire a bullet and then run back off-screen. They sometimes appear by breaking out of building windows.
Found in stages: 1

Ground Turret:

coniiisnesgrtu

They rise out of the ground when approached and periodically fire 2 bullets at a time at the player.
Found in stages: 1

Kneeling Sniper:

con3ene2

They kneel in place, usually from an elevated position, actively aiming and firing bullets at the player’s position.
Found in stages: 1,3

Man-Faced Mutt:

con3ene1

These alien dogs are initially part of the background scenery, eating trash; on the Normal and Hard difficulty settings, shortly after the player runs past them, they run in the player’s direction.
Found in stages: 1

Asphalt Fireball:

coniiisneseruptfirbal

Flung from the Explosive Eruptions through the air, at various heights and with various ranges.
Found in stages: 1

Fiery Meatball:

coniiisnesfirmtbl

Large fireballs that bounce vertically in and out of the lava. On the Hard difficulty setting, these fireballs are indestructible.
Found in stages: 1

Alien Wasp:

coniiisnesalwasp

They deploy from the Wasp Nest of Slave Beast Taka, each flying either upwards or downwards.
Found in stages: 1

Alien Slug:

coniiisnesalslug

Spat out by Slave Beast Taka, these crawlers simply move leftwards off-screen.
Found in stages: 1

Dome Defender:

con3ene3

Shielding dome with a soldier enclosed within each one. The domes alternate between being closed (invulnerable) and opened (vulnerable). In the latter state, the soldier fires his machine gun at the player.

Depending on the difficulty, the firing pattern will vary. On the Easy difficulty setting, they simply fire a few rounds at the player before the dome closes. On the Normal and Hard difficulty settings, they fire for more time and also in additional patterns. For example, they can create a spray of bullets or form bullet spirals.

The domes also sometimes require certain conditions to open on higher difficulty settings (ex, the player must turn away from the dome or must not be firing). These domes are the goal of the first part of Stage 2. Once all of them are destroyed, the battle with Multi-Cannon Sweeping Machine Bosco Spider begins.
Found in stages: 2

Roadside Centipede:

con3ene4

Centipede-like robots that stalk the player. Each time they turn to change direction, they fire a wide spread of bullets.
Found in stages: 2

Roadside Unarmed Foot Soldier:

coniiisnesrsufs

They follow the player around the stage. These enemies are extremely scarce in numbers on the Hard difficulty setting.
Found in stages: 2

Roadside Rifle Foot Soldier:

coniiisnesrsrfs

They follow the player around the stage. Once their aim is aligned, they stop walking and constantly fire bullets at the player, only stopping to readjust their aim if the player evades.
Found in stages: 2

Rotating Ducker:

con3ene23

They roll a short distance before stopping and opening up, which reveals a gun turret. The gun turret actively aims and fires a bullet at the player in an upper semi-circle arc range before closing up. This enemy is vulnerable only when open.
Found in stages: 3

Gigafly:

coniiisnesgigfl

Alien mosquitoes that appear in large numbers. These don’t kill the player upon contact; instead, they carry the player to either upwards or downwards into the Desolate Sky or a Death Pit, respectively.
Found in stages: 3

Mini-Rocket:

con3fuserocket

Initially launched from the bottom, off-screen, they are revealed to originate from the Tri-Transforming Mecha Wall Walker. They can, to some extent, home in on the player. Later in the stage, they are launched regularly. They are again seen in stage 4, fired by the High-Speed Tank.
Found in stages: 3,4

Winged Soldier:

con3wingsold

Deployed by the Floating Bird Nest Garth Base; they also jump out of building walls. These enemies run a short distance before they open their wings and jump down off the ground/platform.
Found in stages: 3

Steel Barricade Double-Door:

coniiisnesstelbardoor

Large wall-like doors that blocks the player’s entrance into the building.
Found in stages: 3

Smart Turret:

con3ene24

Embedded in various walls, these turrets actively aim and fire bullets at the player’s position.
Found in stages: 3

Mini-Gun Air Biker:

coniiisnesmingunairbike

They fire a short burst of rapid-fire rounds diagonally downwards, ahead of them.
Found in stages: 4

Grenadier Air Biker:

coniiisnesgrenairbike

When the player’s bike approaches their vehicle, they drop a grenade.
Found in stages: 4

Jet Pack Sniper:

con3jpsnp

Follow the player during the battle with the High-Speed Tank, hovering above him and firing bullets diagonally down-left.
Found in stages: 4

Jet Pack Soldier:

con3jpsold

Follow the player during the battle with the High-Speed Tank, hovering above him. These enemies do not use any attacks. They are either absent or extremely rare on the Hard difficulty setting.
Found in stages: 4

Laser Turret:

coniiisneslaserturret

They are installed on the Alien Mother Ship such that they periodically fire a laser straight downwards. These turrets are indestructible on the Hard difficulty setting.
Found in stages: 4

Mother Ship Arc Turret:

coniiisnesshparctu

They actively aim and fire bullets at the player in a lower semi-circle arc range.
Found in stages: 4

Kamikaze Soldier:

coniiisneskamikazesold

Red soldiers that shimmy until they are horizontally close with the player and then drop on him.
Found in stages: 4

Powerbomb Cannon:

con3ene32

A large cannon that aims diagonally down-right. When it catches up to the player, it launches a devastating carpet-bombing projectile. When this missile hits the ground, its explosions rapidly propagate backwards. If the player is behind the point of detonation, he will inevitably lose a life as the explosions cannot be avoided.

Not only can the attack be avoided, but the cannon can be destroyed before it can fire the explosive round.
Found in stages: 4

Fuse-Free Mini-Rocket:

con3fuseless

Fired by the Bipedal Turret. These rockets are similar to the Mini-Rockets; they home in on the player. However, they lack fire puffs.
Found in stages: 4

Ship Shell:

con3shipbull

Small missiles launched frequently by the Alien Mother Ship during the first phase.
Found in stages: 4

Energy Pellet:

con3shipplasma

Launched diagonally upwards/downwards by the Ship Cannons of the Alien Mother Ship during the first phase. The upper Ship Cannon fires diagonally downwards, while the lower one fires diagonally upwards. This fodder object is not present on the Easy difficulty setting.
Found in stages: 4

Flame Scorpion Generator:

con3ene27

Alien pods that periodically open up to excrete a Flame Scorpion. They are vulnerable only when they open up. These pods are the goal of the first part of Stage 5. Once all of them are destroyed, the battle with Top Secret Experimental Creature Anthell begins.
Found in stages: 5

Stalker Scorpion:

coniiisnesstalkscorp

Alien bugs that follow the player around the stage.
Found in stages: 5

Flame Scorpion:

con3firant

Alien bugs that follow the player around the stage. They’re found freely, as well as generated by the Flame Scorpion Generators. Once their aim is aligned, they stop walking and constantly spit fireballs at the player, only stopping to readjust their aim if the player evades.
Found in stages: 5

Cockroach Snake:

coniiisnesroachsnk

A series of Alien Cockroaches chained together in the form of a snake. This ensemble flexibly slinks towards the player. When it is damaged enough, the chain breaks, freeing the individual Alien Cockroaches.
Found in stages: 5

Alien Cockroach:

coniiisnesalroach

These bugs form the Cockroach Snake. They attack individually after separating, following the player and occasionally stopping to spit a fireball at him.
Found in stages: 5

Flexible Bead Snake:

coniiisnesbeadsnk

These creatures exit from 4 possible holes on Top Secret Experimental Creature Anthell and attack the player. In the first phase, they only partially protrude, flexibly following the player and firing a homing fireball before retracting. In the second phase, they completely exit the flesh mound holes and move freely around the area, but do not use fireballs.

Destroying these provides the player with a powerup.
Found in stages: 5

Alien Grunt:

con3ene33

They quickly run across various parts of the stage, even jumping across gaps if needed. They are also deployed through the holes formed by destroying the Lateral Heads.
Found in stages: 6

Alien Fetus:

con3alfetus

Spat from the mouths of Emperor-Demon Dragon God Java and the central head of Emperor-Demon Gyaba. These alien creatures home in on the player in circular patterns.
Found in stages: 6

Wall Mouth:

con3ene12

Alien mouths embedded in the walls. They spit out 3 Cotton Balls.
Found in stages: 6

Cotton Ball:

con3cotbal

Spat out from Wall Mouths. They hover a short distance before viciously homing in on the player.
Found in stages: 6

Face Hugger Egg:

con3fhe

These alien eggs surround and protect Emperor-Demon Evil Heart Gomera Mosking. They hatch an unlimited number of Face Huggers.
Found in stages: 6

Face Hugger:

con3fh

Spawned from Face Hugger Eggs, these alien arachnids rapidly crawl along the ceiling or ground and often swap surfaces through the air, making them difficult to dodge.
Found in stages: 6

Lateral Head:

con3lathed

Optional components of Emperor-Demon Gyaba. They randomly extend either a short or long distance, following the player, before retracting. This is repeated a few times before the entire alien creature rises up a few feet. As it does, the Emperor-Demon Gyaba repeatedly fire 3 bullets downwards in a spread formation. When the creature returns to its initial height, the heads repeat the pattern. These creatures can be damaged only at their heads, not at their necks.
Found in stages: 6

Bouncing Eyeballs:

coniiisnesboueyeb

Thrown from Living Brain Organism Searle, these bounce on the ground and remain on-screen until destroyed or the phase ends.
Found in stages: 6

Cracked White Bead:

coniiisnesringbead

Multiple ring beads collectively form a ring around the player. They gradually close in as if constricting.
Found in stages: 6

 
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MINI-BOSSES

Wall:

con3wall1

con3wall2

The player encounters 2 of these Wall mini-bosses. This defense bunker consists of a Kneeling Sniper on the rooftop, dual Mortar Cannons at mid-level and the Wall Core at ground level. The Mortar Cannons frequently fire bombs. As the cannons and rooftop sniper are optional, simply destroying the Wall Core will defeat the mini-boss, which then collapses to the ground.
Found in stages: 1

Patrol Tank:

con3ene13

Hidden behind a building that it collapses to confront the player. This intially tank drives forward, reaching close to the left edge of the screen. It then reverses to the far right end and stops for a moment before repeating the pattern, but only driving forward midway from then on. Throughout the battle, the tank constantly and rapidly launches missiles in an arcing trajectory, with varying ranges.
Found in stages: 1

Tri-Transforming Mecha Copter:

coniiisnestricopter

A flying, spherical, robot that is lined with spikes. The weak core is located on its inferior surface. On the direct opposite side, a drill occasionally rises upwards and remains for a few seconds before retracting. 2 hanging beams are located on opposite ends; they alternate between rotating clockwise and counter-clockwise, briefly pausing before changing direction.
Found in stages: 3

Tri-Transforming Mecha Wall Walker:

con3ene8

It is in fact the previous mini-boss returning and attacking the player in a different way.

In its first phase, this mini-boss uses 2 mechanical legs to crawl up the wall with the player, launching 2 Mini-Rockets each time it takes a step.

coniiisneswalwalk2

In the second phase, the mini-boss uses wall segments to form an extending and retracting enclosure around the player. The spherical center slides up and down along the length of its legs, now used as a vertical track.

On the Easy difficulty setting, it chooses an altitude and, after a brief delay, crashes into the wall once or twice, with 2 protruding drills. On the Normal setting, it follows the player more actively, until it crashes into a point on the wall once or twice. On the Hard difficulty setting, it homes in on the player’s position constantly, even as it crashes.

Occasionally, this machine approaches the wall with the drills, but doesn’t hit it. The boss’ weakness is in phase 2; each time it protrudes its drills, its core is exposed and vulnerable to damage.
Found in stages: 3

Floating Bird Nest Garth Base:

con3ene7

Alternates between 2 attacks. In the first attack, it drops a series of grenades to the ground. In the second phase, it deploys Winged Soldiers while its core (the main goal) is exposed.
Found in stages: 3

Robot Brother Kenny No. 1:

coniiisnesrobken1

Red-colored, terminator-like robot. It jumps around in the battle arena room until it is close to the player. Then, it jumps and clings onto the ceiling, fires 3 bullets in a spread formation at the player before dropping down; the pattern repeats afterwards. The robot is also able to cling on the side walls.

coniiisnesredtermi2

When the robot is damaged enough, its upper half remains and it quickly moves around the room, hopping frequently.
Found in stages: 3

Robot Brother Kenny No. 2:

coniiisnesrobken2

Blue-colored, terminator-like robot. This one rarely jumps, and the jumps are small. Instead, it mostly fires a mini-gun at the ground a few feet in front of it.

coniiisnesblutermi2

When the robot is damaged enough, its upper half remains and it quickly moves around the room, hopping frequently.
Found in stages: 3

High-Speed Tank:

con3ene25

Leads ahead of the player, firing Mini-Rockets at him. Throughout the battle, Jet Pack Soldiers and Jet Pack Snipers stalk the player from above.
Found in stages: 4

Acrobat Soldier:

coniiisnesacrobatsold

Hangs from a beam below the ship, shimmying left and right. Although he is harmless, he directs the deployment of several Kamikaze Soldiers to drop on the player.
Found in stages: 4

Bipedal Turret:

con3ene11

A high-speed turret on 2 mechanical legs. It runs forward and jumps in the air, at which point its legs rotate about its fixed turret head. The player can get killed by its legs if it corners him to the left/right of the screen. Throughout the battle, this mini-boss also fires Fuse-Free Mini-Rockets.
Found in stages: 4

Rocket Ninja Sasaki:

con3ene10

A robotic ninja that moves at matrix-like speeds. It first appears by charging at and clinging near the helicopter missile’s front tip from the lower-left of the screen. It swings left and right from its point of attachment a few times before releasing and clinging to another point on the missile.

At random, when it clings to a new point, the the grapple wire retracts until the ninja is aligned with the player and it throws a boomerang shuriken at the player.
Found in stages: 4

Emperor-Demon Dragon God Java:

Large xenomorph head that spits out Alien Fetuses, fought at the start of Stage 6. The number of fetuses spat out increases with increasing difficulty.
Found in stages: 6

Emperor-Demon Evil Heart Gomera Mosking:

An alien heart, which does not attack the player, itself. The challenge comes from its defenses: several Face Hugger Eggs (that spawn Face Huggers) surround it. All defenses are optional, but destroying at least some of them will make the battle easier.
Found in stages: 6

Shadow Beast Kimkou:

Fought immediately after the heart mini-boss. This iteration of the alien crustacean is smaller than in the NES version of Super, but uses additional attacks and comprises 2 phases. Like its predecessor, its legs can be stood on.

In the first phase, the mini-boss alternates between 2 attacks. First, it charges to the left end of the screen and then retracts to the opposite side. Next, the weak point (a woman-like face) is exposed for a few seconds, during which its arm shoots out projectiles that rain down in front of it at various distances; the rain pattern is random each time. The weak point is then concealed again and the upper eye fires a high-energy beam at the player’s general direction.

The second phase begins when it is damaged to a certain extent, consisting of an additional maneuver. The creature burrows underground at the right side, springs out close to the left and jumps backwards before carrying out the phase 1 attack routine.
Found in stages: 6

Metal Alien:

This iteration of the Metal Alien is much more motile, although it does not use any projectiles. It attacks in 2 phases. In the first phase, it bounces on various spots of the wall randomly; meanwhile, its sharp tail spins, jabs and swings about.

When it’s damaged to a certain extent, it enters the second phase. Here, it swings backwards and teleports out; after a few seconds, it then reappears in front of the player’s position and thrusts its tail forward.

The Metal Alien’s weakness is its head.
Found in stages: 6

Emperor-Demon Gyaba:

This immense alien creature consists of multiple components, including the central head and a Lateral Head on either side of it, and 2 phases. On the central head is the Exposed Brain, the main goal of the battle (all other components are optional). It is temporarily protected by the pair of destructible Gyaba Eyes. The Lateral Heads randomly extend either a short or long distance, following the player, before retracting.

In the first phase, the Lateral Heads extend and retract a few times before the entire alien creature rises up a few feet. As it does, the Lateral Heads repeatedly fire 3 bullets downwards in a spread formation and the central head spits out an Alien Fetus. The creature then lowers back to its initial height.

If one of the Lateral Heads are destroyed, forming a hole as a result, an Alien Grunt will drop out of it when the entire creature rises.

Phase 2 optionally occurs and it begins when both Lateral Heads are destroyed. Now, Alien Grunts drop from the holes formed by the destroyed Lateral Heads and the central head periodically spits Alien Fetuses.
Found in stages: 6

Living Brain Organism Searle:

con3ene30

In the North American and PAL releases, this is the final boss of the game on the Easy and Normal difficulty settings; on the Hard setting, it is a mini-boss, the penultimate enemy. In the Japanese release, it is the final boss of the game only on the Easy setting.

This floating Brain alternates between 2 phases. In the first phase, it rests in the center of the screen and a variety of spheres orbit around it, constantly changing its speed and alternating between clockwise and counter-clockwise directions. The setup resembles roulette. Both the Brain and orbiting spheres are harmless when contacted.

The second phase is variable, and it depends on which sphere is shot by the player. In all of them, the Brain opens its eye and is vulnerable to damage. It performs the second phase for a few seconds before it disappears and returns to the center of the screen, reverting to the first phase. The following are the options that the player can choose/shoot at for the second phase:

-Brain Protection: Red sphere selection. Layers of small Meningeal Tissue surround the Brain, shrinking and expanding, as the Brain moves left and right sinusoidally.

coniiisnesbrainprotect

-Beady Legs: Textured blue sphere selection. The Brain grows a pair of legs and sidesteps to the left and right randomly. The player is safe either between the legs or at the far edges of the screen.

coniiisnesbrainleg

-Eyeballs: Eye selection. A concentric eye grows around the Brain’s central eye and the alien throws out Bouncing Eyeballs to the left and right of it, as it moves left and right sinusoidally.

coniiisnesbraineye

-Powerup Gravel: Spiky gray sphere selection. The brain rapidly drops spiky gravel stones to the left and right of it, as it moves left and right. The direction and range of the gravel stones are random. In addition, it rapidly drops a wide variety of powerups for the player.

On the Normal difficulty setting, the brain rises a few feet above before dropping objects. This phase is not present on the Easy setting.

coniiisnesbraingravel

-Constricting Ring: Cracked white sphere selection. A ring of Cracked White Beads surrounds the player. It rotates for a few seconds before gradually closing in on the player. If all of the beads aren’t destroyed in time, they will contact the player, costing him a life. Throughout, the Brain moves left and right sinusoidally.

coniiisnesbrainsurroun

-Walkers: Cracked gray sphere selection. The Brain moves to the ground at the far right. It then constantly produces lines of either 2 (Normal difficulty setting) or 3 (Hard setting) gray spheres that rotate and “walk” to the left. This phase is not present on the Easy setting.

coniiisnesbrainwalk

-Snake: Green sphere with red spots selection. The Brain drops to the ground directly below it and a large, indestructible Spotted Snake springs out of it; the Brain then rises back up. The snake moves left and right across the screen in a waving pattern for a few seconds before the Brain drops to the ground again and the snakes re-enters the Brain. This phase is not present on the Easy setting.

coniiisnesbrainsnake

-Bouncing Marbles: Plain blue sphere selection. The brain diagonally unloads several indestructible bouncing marbles that bounce around the screen until the phase ends. Throughout, the brain floats up and down in middle of the screen. More marbles are produced on the Hard difficulty setting. This phase is not present on the Easy setting.

coniiisnesbrainbluemarble

In all of the phase 2 options, the Brain itself is harmless when contacted.

The coding of the Brain may be glitched. If the player lets the boss battle last a long time, selecting phases without damaging the boss, damage seems to be registered passively. This is evident as the enemy seems to be defeated with much fewer hits in this situation.
Found in stages: 6

 
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BOSSES

Slave Beast Taka:

con3ene19

A giant alien turtle whose weakness is the pulsing Ventral Brain that is exposed near its front feet. The brain occasionally fires a bullet at the player. Above its head, on its back, is a Wasp Nest (indestructible on the highest difficulty setting), deploying an infinite number of Alien Wasps.

The boss uses its head for a few attacks. Occasionally, it spits out a group of Alien Slugs; it also fires a high-powered beam from its mouth. The head itself very rapidly extends with the neck to the player, cornering him, before retracting. Although not directly an attack, the turtle also sometimes slams its body into the ground repeatedly.
Found in stage: 1

Multi-Cannon Sweeping Machine Bosco Spider:

con3ene28

An arachnoid machine with 6 Turret Discs, a Laser Tail and an Anterior Core. The latter is the goal of this battle; while all other components are optional, it is recommended to destroy at least some of them to make access to the Anterior Core easier. When first confronted, the boss is facing backwards, with its core on the far side of the machine.

In the first phase, the spider occasionally spins slowly while its Laser Tail emits a long-ranged laser beam. When this tail is destroyed, the second phase begins, where the boss spins extremely fast and moves in the player’s general direction. After the Anterior Core is damaged enough and/or is out of view, the boss flies up in the air and crashes down (faster on higher difficulties).

Throughout the battle, the Turret Discs fire bullets at the player. Destroying each disc drops a powerup for the player.
Found in stages: 2

Daikaku Robo Big Fuzz:

A large robot whose head and upper body are visible through the wall that it opens up. It cycles through the following attack routine:

-Emits a pair of ocular beams that repeatedly move a short distance towards the player’s immediate position, in a homing pattern, before flying off-screen.

-Breathes a column of fire that it rotates clockwise twice, starting from the 6:00 mark.

-Drops several 3-second time bombs in a spread formation around the player’s position (floor/ceiling/walls), closes up the walls and reopens them once the bombs detonate.
Found in stages: 3

Alien Mother Ship:

The player must battle the back end of the ship. This boss has several components and several attacks. In phase 1, a Ship Cannon is placed at the top and bottom edges in the back of the ship.

On the Easy difficulty setting, these cannons are harmless. On the higher settings, they periodically and alternatively launch 3 Energy Pellets diagonally upwards/downwards. Together, they form an energy shield that protects the Ship Core (goal of the battle) from all damage.

Throughout the first phase, several Ship Shells are constantly fired backwards towards the player. Once the Ship Cannons are destroyed, the shield is neutralized, exposing the Ship Core and beginning phase 2. Here, the ship constantly launches anti-missile missiles as its only defense.

The entire battle occurs while the player hangs from ally missiles, which he must jump across constantly as they crash/detonate. Some of the missiles help damage the Ship Core in the second phase, if they aren’t countered.
Found in stages: 4

Top Secret Experimental Creature Anthell:

A mound of alien flesh, structured like an ant hole, with 2 phases and multiple attacks and components. Its weakness is the Eye Core, located at its center. This core is vulnerable only when it opens up, since it closes and opens. Throughout the battle, Flexible Bead Snakes protrude out of one of the 4 holes on the mound and attack the player.

In the first phase, the player simply attacks the core whenever he gets a chance, with totally calm grounds. Also, the Flexible Bead Snakes don’t exit the mound completely. The second phase begins when it is approximately half dead. In this phase, the ground spins and a flame beam occasionally bursts out of one of the 4 holes randomly. In addition, the snakes exit from the holes completely and move freely around the area.

On the Easy difficulty setting, the Quicksand Vortex ground simply moves the player around in a circle around the boss; on the Normal setting, it also makes the player himself rotate, disorienting him and making it difficult to hit the core; on the Hard setting, the player rotates much faster.
Found in stages: 5

Living Brain Organism Searle:

con3ene30

In the North American and PAL releases, this is the final boss of the game on the Easy and Normal difficulty settings; on the Hard setting, it is a mini-boss, the penultimate enemy. In the Japanese release, it is the final boss of the game only on the Easy setting.

This floating Brain alternates between 2 phases. In the first phase, it rests in the center of the screen and a variety of spheres orbit around it, constantly changing its speed and alternating between clockwise and counter-clockwise directions.

The second phase is variable, and it depends on which sphere is shot by the player. In all of them, the Brain opens its eye and is vulnerable to damage. It performs the second phase for a few seconds before it disappears and returns to the center of the screen, reverting to the first phase. The following are the options that the player can choose/shoot at for the second phase:

-Brain Protection: Red sphere selection. Layers of small Meningeal Tissue surround the Brain, shrinking and expanding, as the Brain moves left and right sinusoidally.

coniiisnesbrainprotect

-Beady Legs: Textured blue sphere selection. The Brain grows a pair of legs and sidesteps to the left and right randomly. The player is safe either between the legs or at the far edges of the screen.

coniiisnesbrainleg

-Eyeballs: Eye selection. A concentric eye grows around the Brain’s central eye and the alien throws out Bouncing Eyeballs to the left and right of it, as it moves left and right sinusoidally.

coniiisnesbraineye

-Powerup Gravel: Spiky gray sphere selection. The brain rapidly drops spiky gravel stones to the left and right of it, as it moves left and right. The direction and range of the gravel stones are random. In addition, it rapidly drops a wide variety of powerups for the player.

On the Normal difficulty setting, the brain rises a few feet above before dropping objects. This phase is not present on the Easy setting.

coniiisnesbraingravel

-Constricting Ring: Cracked white sphere selection. A ring of Cracked White Beads surrounds the player. It rotates for a few seconds before gradually closing in on the player. If all of the beads aren’t destroyed in time, they will contact the player, costing him a life. Throughout, the Brain moves left and right sinusoidally.

coniiisnesbrainsurroun

-Walkers: Cracked gray sphere selection. The Brain moves to the ground at the far right. It then constantly produces lines of either 2 (Normal difficulty setting) or 3 (Hard setting) gray spheres that rotate and “walk” to the left. This phase is not present on the Easy setting.

coniiisnesbrainwalk

-Snake: Green sphere with red spots selection. The Brain drops to the ground directly below it and a large, indestructible Spotted Snake springs out of it; the Brain then rises back up. The snake moves left and right across the screen in a waving pattern for a few seconds before the Brain drops to the ground again and the snakes re-enters the Brain. This phase is not present on the Easy setting.

coniiisnesbrainsnake

-Bouncing Marbles: Plain blue sphere selection. The brain diagonally unloads several indestructible Bouncing Marbles that bounce around the screen until the phase ends. Throughout, the brain floats up and down in middle of the screen. More marbles are produced on the Hard difficulty setting. This phase is not present on the Easy setting.

coniiisnesbrainbluemarble

The coding of the Brain may be glitched. If the player lets the boss battle last a long time, selecting phases without damaging the boss, damage seems to be registered passively. This is evident as the enemy seems to be defeated with much fewer hits in this situation.
Found in stages: 6

Brain-Armor Cavalry:

con3ene34

The true final boss of the game. It is fought either on the Hard difficulty setting exclusively (North American and PAL releases) or on the Normal and Hard settings (Japanese release). It frequently rises up to the player, attempting to impale him with its spikes. In addition, its 2 upper arms swing upwards in varying patterns.
Found in stages: 6

 
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OTHER DANGERS

Stilt Tower:

coniiisnesstiltow

A Kneeling Sniper is stationed on it and Urban Unarmed Foot Soldiers jump out of it. Although it can’t be damaged directly, defeating the Kneeling Sniper will cause the tower to be destroyed.
Found in stages: 1

Exposed Flame Pipe:

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Underground pipes that have cracks in them at several spots. Tall columns of flames periodically burst out of these.
Found in stages: 1

Death Pit:

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As the name implies, falling into these kills the player. Some are deep pits that make for a very high fall and a usually unknown or inescapable landing area. Others contain a deadly surface or a pool of dangerous substances.
Found in stages: 1-6

Explosive Eruption:

coniiisnesexplerupt

A large group of Asphalt Fireballs periodically erupt from a certain spot on the carpet-bombed ground. Once the player moves past the eruption point, it ceases.
Found in stages: 1

Fiery Meatball:

coniiisnesfirmtbl

Large fireballs that bounce vertically in and out of the lava. On the Hard difficulty setting, these fireballs are indestructible.
Found in stages: 1

Flame Gusher:

coniiisnesfircolum

Columns of flames periodically shoot up in the air from unstable fire patches on the ground. One of them move in an arcing trajectory.
Found in stages: 1

Wasp Nest:

coniiisneswaspnest

Dorsal hatch on Slave Beast Taka, deploying an infinite number of Alien Wasps. It is indestructible on the highest difficulty setting.
Found in stages: 1

Collapsing Pavement:

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These patches of road crumble into the abyss below, forming Death Pits. A thin streak of road remains that can be crossed carefully.
Found in stages: 2

Land Mine:

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Time motion-sensing mines that detonate about 1 second after being stepped on. These can be used by the player strategically to kill pursuing enemies.
Found in stages: 2

Desolate Sky:

coniiisnesdesolatesky

Unspecified region high in the air, off-screen that is deadly to the player.
Found in stages: 3

Closing Door:

coniiisnesclosdor

The player must stand clear of the doorway to the arena room at the end of Stage 3; otherwise, they get killed when the door closes.
Found in stages: 3

Laser Turret:

coniiisneslaserturret

They are installed such that they periodically fire a laser straight downwards. These turrets are indestructible on the Hard difficulty setting.
Found in stages: 4

Flailing Bead Limb:

con3ene26

This flexible arm-like attachment cannot be damaged/destroyed by the player. The arm is made of several large, metallic beads and it slinks, curls, swings and retracts in various directions. When the screen scrolls past it, it is destroyed.
Found in stages: 4

Quicksand Conveyor:

coniiisnesconveyor

These rectangular portions of sand act as conveyors, rapidly sending the player in the direction they move. This can sometimes lead players into Death Pits or enemies.
Found in stages: 5

Quicksand Vortex:

coniiisnesvortex

Standing in these hypnosis patches sends the player spinning (faster on higher difficulties), disorienting him and leaving him vulnerable to attacks. However, it can also be detrimental to enemies as well; when they step into these, it kills them shortly after they spin in it.
Found in stages: 5

Exploding Bridge:

coniiisnesexplbrid

These bridges are sensitive to sound. When the player fires their weapon while on them, they explode from one of the bridge’s ends. Careless players may fall into the resulting Death Pit.
Found in stages: 5

Spotted Snake:

coniiisnesspsnake

It springs out of Living Brain Organism Searle and moves left and right across the screen in a waving pattern for a few seconds before re-entering the Brain.
Found in stages: 6

Credit to Game Kommander for most of the images presented.

 
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