CONTRA: HARD CORPS > OPPOSITION

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Most, if not all of the names provided here are unofficial. Due to the ambiguity of enemy names between regions, the lack of names for several of them and the absence of various documents, it is impractical to list the correct designations. Help is strongly encouraged and always appreciated to fill in these blanks. The Opposition section serves primarily to describe and depict the enemies for bookkeeping; thus, the content presented below hopefully satisfies this criterion.

Note: Enemies and objects that take multiple hits to defeat have increased health in 2 player mode.

Select a category:

Fodder Enemies, Objects
Mini-Bosses
Bosses
Other Dangers

FODDER ENEMIES, OBJECTS

Unarmed Foot Bot:

conhcufbot

These enemies run through the streets and when they approach the player, they charge at him with their claws.
Found in stages: 1

Rifle Foot Bot:

chcrflstretmech

These bots run until approximately halfway across the screen, then they fire a shot and run back.
Found in stages: 1

Standing Snipe Bot:

chcstsnmech

They remain stationary, actively aiming and firing bullets at the player.
Found in stages: 1

Grenadier Bot:

conhcgrenadibot

They remain stationary and hurl arcing grenades in the direction of the player. One of them is destroyed by the player’s Armored Truck and only one other Grenadier Bot is confronted, on-foot.
Found in stages: 1

Parked Tanker:

conhcparktanker

Just a simple obstacle that blocks the player’s path. A Standing Snipe Bot waits for the player on top of it.
Found in stages: 1

Missile-Borne Flying Bot:

conhcmissbornflybot

These golden jet pack bots hatch from missiles. They fly around in place, actively aiming and firing short laser beams at the player. They are used to destroy the High-Speed Missile Carrier, indirectly, when their destroyed remains crash into the tank.
Found in stages: 2A

Steel Barricade Wall:

chclabwall

Large, destructible wall segment that blocks the entrance to the research lab.
Found in stages: 2A

Katana Foot Soldier:

chcvfs

They chase the player, even jumping over small obstacles and down platforms to do so. When close, they dash while swinging their blades forward.

Probotector designation: Katana Mech

probhckatanbot

Found in stages: 2A,5B,7

Standing Sniper:

chcstsn

Standing in place, they actively aim and fire bullets at the player.

Probotector designation: Standing Sniper Mech

probhcstsnbot

Found in stages: 2A,5B,7

Grenade Launching Soldier:

conhcgrenlaunchsold

This enemy appears once in the entire game. Standing in place, this soldier fires grenades in the player’s direction, adjusting the trajectory arc to reach the player.

Probotector designation: Grenade Launching Mech

conhcgrenlaunchbot

Found in stages: 2A

Straight Column:

conhcstrtcolum

A creation of Engineer-Demon Assembly Line Gyaba. It tilts over and falls to the side of the player, disassembling back into the individual blocks that then idly bounce on the ground.
Found in stages: 2A

Walker Column:

conhcwalker

A creation of Engineer-Demon Assembly Line Gyaba. Made of 2 building blocks, these walk back and forth on the ground.
Found in stages: 2A

High-Bouncing Box:

conhcbounsquar

A creation of Engineer-Demon Assembly Line Gyaba. Each of the 4 blocks constitutes a corner on the object. It bounces really high around the arena.
Found in stages: 2A

Makeshift Jet:

conhcmakshftjet

A creation of Engineer-Demon Assembly Line Gyaba. T-shaped miniature jet that flies up, crashes down on random spots of the ground and hovers around the arena.
Found in stages: 2A

Aqua Jet Pack Mini-Gun Bot:

conhcaquajpbot

Deployed by the Zeppelin. These blue-and-yellow robots fly around the screen, close to the player, and periodically stop to fire their mini-gun diagonally downwards for a few seconds.
Found in stages: 2B

Matrix Jet Pack Mini-Gun Bot:

conhcmatrixjpbot

Deployed by the Zeppelin. These red-and-blue robots fly around the screen, close to the player, and periodically stop to fire their mini-gun diagonally downwards for a few seconds. They are functionally identical to the Aqua Jet Pack Mini-Gun Bots.
Found in stages: 2B

Crimson Jet Pack Mini-Gun Bot:

conhccrimsonjpbot

Deployed by the Zeppelin. These dark red robots fly around the screen, close to the player, and periodically stop to fire their mini-gun diagonally downwards for a few seconds. They are functionally identical to the Aqua Jet Pack Mini-Gun Bots.
Found in stages: 2B

Missile Pentathlete:

conhcmispentathlet

A sprinting robot who carries a large missile above its head. If it isn’t destroyed in time, it throws the missile to the right of the screen and leaves. The missile’s detonation radius results in an inevitable loss of a life.
Found in stages: 2B

Biker:

conhcbiker

They form the Biker Gang, riding in from the stage background and speeding in the direction of the player.
Found in stages: 3

Junkyard Hopper:

conhcjyhopr

These robots bounce lowly a couple of times before performing a final, high bounce. During this last one, they arc over and fire 3 bullets at the player, from directly above.
Found in stages: 3

Turret-Fitted Frame:

chcmisscar

Gutted junkyard cars with a missile turret in place of their engine. The hoods periodically pop open to allow the gun to launch a missile.
Found in stages: 3

Smart Turret:

chcsmtu

Embedded in the wall, these turrets actively aim and fire bullets at the player.
Found in stages: 3,7

Underground Gate:

chcdmpwall

Minor walls that block the player from the entrance to Noiman Cascade’s underground base.
Found in stages: 3

Virtual Homing Arrow:

conhcvirthomarrow

Shot by the Virtual Sagittarius, these home in on the player.
Found in stages: 3

Frog Monkey:

chcjumpmonk

Mutant monkeys that appear in large groups. They leap very large distances and very highly across the screen.
Found in stages: 4

Warrior Monkey:

chcaxemonk

These ones occasionally appear, hidden amongst the crowd of Frog Monkeys. They simply run across the screen, stopping to throw axes towards the player; the axes slide across the ground when they hit it.
Found in stages: 4

Guerrilla Monkey:

chchangmonk

About as rare as the Warrior Monkeys, they idly hang from low tree branches. When the player approaches, they drop down and run across the screen.
Found in stages: 4

Minor Dragonfly:

conhcmindragfly

These mutant dragonflies attack the player in small swarms, periodically diving down into him. Their heads are their weak points.
Found in stages: 4

Major Dragonfly:

conhcmajdragfly

2 of these creatures attack the player simultaneously, after the Minor Dragonflies. They also periodically dive into the player. Due to their bigger size, they’re more difficult to dodge. Their heads are their weak points.
Found in stages: 4

Caterpillar Wheel:

chccatrplrwhl

Mutant caterpillars that predominantly roll back and forth along the neck of the Indigenous Dragon to attack the player. Occasionally, they unwrap to fire a waving beam of projectiles in the player’s direction.
Found in stages: 4

Slinky Flower:

chcsnkplnt

Mutant plants with stretchable stems. As they stretch upwards in a wavy pattern, their flower beds open up and spit out projectiles that rain down around them.
Found in stages: 4

Hideout Door:

conhchidoutdoor

Minor obstacle that blocks the player from the entrance to the hideout of Colonel Bahamut (Probotector designation: Alien Leader).
Found in stages: 4

Pod Rocket:

conhcpodrocket

Fired by the Tether Bot during its second and third chase sequences; later, they’re fired by the Sprinter phase of Ta-Getta Robo. These rockets home in on the player.
Found in stages: 4

Pollen Bubble:

conhcpollbubb

Orange bubbles that slowly fall after being fired by the Primal Flower.
Found in stages: 5A

Train Car Door:

conhctraindoor

A simple obstacle that blocks the player’s path and must be shot down.
Found in stages: 5B

Motorbike Gunner:

conhcbikegunner

Soldiers on motorbikes; they follow the player for a certain distance, driving back and forth across the screen and firing a bullet each time they slow down.
Found in stages: 5B

Dazzle Rocket:

conhcdazzlerock

Multicolored rockets that somewhat home in on the player. They are fired by the Super Power Robot Yokozuna and the Rocket Turret.
Found in stages: 5B,S

Grasshopper:

conhcgrashop

Mutant bugs that are the result of Dr. Mandrake transforming enemy soldiers. They run towards the player and hop at 2 possible ranges when close to him.
In the PAL release, the soldiers appear to have already been mutated (since the doctor isn’t a traitor in that version).
Found in stages: 5C

Walking Pill:

conhcwalkpill

Deployed by the Mutagen Cannon from the right wall of the elevator, these bipedal pods run across and crash into the left wall.
Found in stages: 5C

Bubble Dimer Mine:

conhcbubdimmine

Dropped by the Pocket Drone. These bombs slowly hover down, shifting to follow the player. When shot once, they bounce up slightly and drop down, detonating in the water and creating an explosive column.
Found in stages: 6A

Unleashed Experiment:

chcescexp

Mutant creatures that are initially in glass tubes in the background scenery. When approached, they break out of them and constantly follow the player by hopping towards him.
Found in stages: 6B

Berserk Hen:

conhcalhen

The result of soldiers, seen suffering in the background, being mutated by the alien cell. Eventually, more appear in swarms from either side of the screen. This hyper bipedal monster actively chases the player. If the player outruns it to a certain distance, it leaps forward to catch up. They are frequently seen eating each other when they’re in close groups.
Found in stages: 6C

Alien Fetus:

conhcalfet

Spat out by Emperor-Demon Dragon God Java, these flying bugs home in on the player.
Found in stages: 6C

Shy Wall Mouth:

conhcshywalmth

Alien mouths embedded in the walls. They alternate between hiding (protected) and exposing themselves (vulnerable) through holes in the wall. They spit out a Cotton Ball in the latter state.
Found in stages: 6C

Wall Mouth:

conhcwalmth

Alien mouths embedded in the walls. They periodically spit out Cotton Balls. These mouths remain exposed through holes constantly.
Found in stages: 6C

Cotton Ball:

conhccotbal

Spat out from Wall Mouths and Shy Wall Mouths. They hover a short distance before homing in on the player. They fly off the screen shortly after being spawned.
Found in stages: 6C

Face Hugger:

conhcfh

Different from previous iterations, these alien arachnids crawl along the walls. They occasionally leap across to the opposite wall.
Found in stages: 6C

Famished Head:

conhcfamished

Very large, bobbling head, whose extendable neck protrudes from the wall. When the player climbs up to its altitude, it turns towards him and, after a brief pause, viciously stretches out to bite him. This creature may also be helpful to the player, as it also eats the Face Huggers crawling down the wall.
Found in stages: 6C

Claw Limb:

conhcclawlim

Optional components of Empress-Demon Gyaba. They swing and rotate about, occasionally emitting electrical beams straight down. When attacked, they are pushed upwards. Their weak points are the claw tips.
Found in stages: 6C

Multilocular Cyst:

conhcmultiloccyst

Produced by Empress-Demon Gyaba, they slowly thrust towards the player.
Found in stages: 6C

Missile Leech:

conhcmissleech

Spat out by Missile Leech Dispensers, these mutant crawlers with sharp ends move towards the player on the outer missile’s outer surface.
Found in stages: 7

Missile Wasp:

chcalwasp

Constantly deployed by the Missile Wasp Worm, these flying creatures slowly fly towards the player.
Found in stages: 7

Cerebral Maggot:

conhccerebmagg

Spat out from the worm hanging down from the Alien Cell Payload. These wiggling worms slither across the top of the missile, to the left or right, and fall off.
Found in stages: 7

Infant Ghoul:

conhcinfghoul

Periodically springs up and stretches its hand diagonally down-left.
Found in stages: S

Homing Arrow:

conhchomarrow

Shot by the Inter-Dimensional Traveler, these home in on the player.
Found in stages: S

 
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MINI-BOSSES

Assault Arachnid:

chcwkspid

Robotic spiders that roam the streets. The first one is destroyed by the player’s Armored Truck and the second one is confronted on-foot. They rise up with their front legs and rapidly fire large bullets diagonally downwards for a few seconds, from an elevated position. Its weak point is its head.

The Assault Arachnid confronted on-foot resumes walking after firing. It is, thus, an optional mini-boss, but will costs a life to skip.
Found in stages: 1

Quadruped Sentry Bot:

con4dsflmtron

Breaks out of a building through its windows to confront the player. It first glides to the player across the screen; after being dodged, it glides across again, but at a faster speed. The robot also sometimes jumps towards the player. Overlapping these attacks is a flame thrower from its spherical core that it fully rotates.

After it is defeated, it slowly glides to the left side of the screen, pauses, and then charges to the right, crashing into a building. It is still harmful during this sequence.
Found in stages: 1

Steel Giant:

An enormous mech robot that makes its entrance by devastating a stretch of city in the background. The first of its 2 attacks consists of emitting a high-energy ocular beam that causes flame columns to explode from the ground in equal intervals. For its second attack, it throws a car at the center of the ground, which explodes on impact. Its head is its weak point.
Found in stages: 1

High-Speed Missile Carrier:

chc2amb1

This mini-boss is not fought by the player directly. It launches missiles that carry and drop their payload of Missile-Borne Flying Bots. When the flying robots are destroyed, each of their corpses crashes into the tank, dealing some damage to it. The tank is defeated when its last missile payload crashes back into it.
Found in stages: 2A

Rocket Ninja Sasaki:

This iteration of the robot ninja is much less dynamic. It simply alternates between latching onto the left and right edges of the ally plane’s landing gear, swinging full circles, either clockwise or counter-clockwise.
Found in stages: 2A

Armored Jet Pack Robot:

chcjpmb

Follows the plane, firing lasers diagonally downwards or horizontally, from varying heights, towards the player. The view perspective constantly changes during this battle.
Found in stages: 2A

Pursuit Plane:

chc2aplnmb

Uses a few attacks while chasing the ally plane. Each wing is fitted with spread fire cannons that fire 3 missiles in a spread formation. Attached to the plane’s undercarriage, in the center, is a high-velocity flame thrower.
Found in stages: 2A

Zeppelin:

conhczeppelin

This mini-boss is not fought by the player directly. It deploys a total of 10 jet pack bots that attack the player. They include the Aqua Jet Pack Mini-Gun Bot, Matrix Jet Pack Mini-Gun Bot and the Crimson Jet Pack Mini-Gun Bot. Once they are destroyed, the Zeppelin is shown to get careless, crashing into a building.
Found in stages: 2B

Tunnel Spider:

conhctunspid

High-speed arachnoid machine that switches between the road and tunnel ceiling.

In its first phase, it attacks on the ground, switching between being in front of and behind the player. When behind, it fires a series of laser beams between short intervals. When in front, it fires a series of bouncing energy orbs that move backwards.

After being damaged to a certain extent, the second phase begins, during which it attacks from the ceiling. The spider bot slams its claw into the ground incrementally, from the right side of the screen to the left. It then moves back and forth across the screen, switching surfaces midway. The pattern then repeats.
Found in stages: 2B

Henchman Ship:

conhchenchship

The ship is commandeered by Deadeye Joe (Probotector designation: Alien Commander).

Frequently alternates between being on the left, middle and right sides of the screen. At these points, it stops and exposes the ship’s core (weak point), which launches energy beams. These beams vary in size (short, moderate or long), quantity (1-4) and whether they bounce or slide across the road.
Found in stages: 2B

Biker Gang:

conhcbikergang

Group of 12 Bikers that attacks at the start of Stage 3. This mini-boss battle is optional.
Found in stages: 3

Slinky Frankenbot:

chc3mbdmp

Sentient robot assembled out of junkyard material. Its arms and tail slink forward and in circles. Starting on the left side of the screen, it lunges its mace-tipped arms towards the player. After jumping to the right, it rotates its tail on the ground. Then, it burrows underground and returns to the left, restarting the pattern.
Found in stages: 3

Virtual Taurus:

chcenemy1

The battle with Noiman Cascade consists of a series of phases in a virtual zone. During each phase, the player battles a different virtual creation.

In the first phase, the player fights a Virtual Taurus. It quickly and eccentrically flies back and forth, close to the player. It then shoots a rapid-fire spread attack of energy blasts behind it, followed by a forward dip. Its attack rate increases as it’s weakened. Defeating it drops gun powerup A.
Found in stages: 3

Virtual Sagittarius:

chcenemy2

The battle with Noiman Cascade consists of a series of phases in a virtual zone. During each phase, the player battles a different virtual creation.

In the second phase, the player fights a Virtual Sagittarius. It flies back and forth, firing Virtual Homing Arrows at the player. Its attack rate increases as it’s weakened. Defeating it drops gun powerup B.
Found in stages: 3

Virtual Gemini:

chcenemy3

The battle with Noiman Cascade consists of a series of phases in a virtual zone. During each phase, the player battles a different virtual creation.

In the third phase, the player fights a Virtual Gemini. These flying virtual twins concentrate an energy sphere between them; this sphere drops smaller energy spheres that bounce high in all directions and rain down. Its attack rate increases as it’s weakened. Defeating it drops gun powerup C.
Found in stages: 3

Virtual Square:

conhcvirtsquar

The battle with Noiman Cascade consists of a series of phases in a virtual zone. During each phase, the player battles a different virtual creation.

Starting with the fourth phase, Noiman changes strategies and creates vehicles and utilities that hold a central, square eye. This eye is the weakness in all the following phases. In between these phases, the square eye and surrounding squares regroup in the center temporarily.

In phase 4, the player fights a Virtual Square. This large square is made of several small squares; it throws a section of itself, that forms a T-square, at the player. This object bounces around like a pogo-stick.
Found in stages: 3

Virtual Tank:

chcvirttank

The battle with Noiman Cascade consists of a series of phases in a virtual zone. During each phase, the player battles a different virtual creation.

Starting with the fourth phase, Noiman changes strategies and creates vehicles and utilities that hold a central, square eye. This eye is the weakness in all the following phases. In between these phases, the square eye and surrounding squares regroup in the center temporarily.

In the fifth phase, the player fights a Virtual Tank. It constantly firing missiles diagonally up and down towards the player. It stops firing to approach really close to the player, but resumes as it backs away.
Found in stages: 3

Dragonfly Gauntlet:

conhcdraflygauntlt

The player battles a series of mutant dragonflies. First, 4 Minor Dragonflies attack the player. Next, 2 Major Dragonflies attack. Finally, the Dragonfly Queen is fought (its head is its weak point). All of them have the same attack: periodically diving down into the player. Due to its large size, the queen is the most difficult to dodge.

chcmajdrgnfl
Found in stages: 4

Mythological Waterfall Beast:

chcwatfalmyth

A large, bug-like beast attacks the player on a bridge, from behind a waterfall. It uses one or both of its claws to bend the bridge downwards and upwards into a Death Pit and Desolate Sky, respectively. It also charges up, turning red and pummels the bridge at the player’s immediate position with a rapid stream of organic beads that it spits out. The mini-boss’ weak point is its exposed brain.
Found in stages: 4

Caterpillar Wheel Gauntlet:

conhccatpilgauntlt

Small battle where the player must defeat 6 Caterpillar Wheels. They appear either by rolling in from the right or left sides of the screen or dropping from above.
Found in stages: 4

Bipedal Ball:

chcwhlbiped1

A spherical machine with 2 thin detachable legs. Its weak point is the center ball, which is vulnerable once its legs protrude.

In the first phase, it uses a few attacks, besides jumping around the screen. The machine spin walks, flipping one leg over the other, across the screen. It can also fling its lower leg, followed by its upper one, as boomerangs. Sometimes, it retracts its legs and rapidly bounces around the screen.

The center ball may grow a conic barrel, forming a turret, and sends multiple short flame trails across the ground. Alternatively, it may repeatedly perform squats as its barrel, aiming upwards, throws small projectiles that rain down around it.

chcwhlbiped2

When it’s weakened, the mini-boss recruits an additional ball, changing to phase 2. The weakness is either central ball, vulnerable after both attach and protrude separate pairs of legs. At first, the dual machine alternates between sidestepping back and forth across the screen and jumping multiple times with varying ranges.

After receiving some damage, the third phase beings. The weakness is, again, either central ball. One ball protrudes the conic barrel. The machine jets upwards and then horizontally across the screen before flying in circles above the player; its thruster flames can kill the player.
Found in stages: 4

Helix Dragonfly:

chcexp1

The first of Dr. Mandrake’s experiments, a combination of a Minor Dragonfly and a Caterpillar Wheel. The result is a very long, looping dragonfly creature that can twist and turn flexibly. It flies around the screen in eccentric, curling motions, often twisting about.
In the PAL release, the creation of these mutants is automated (since the doctor isn’t a traitor in that version).
Found in stages: 5A

Monkeyfly:

chcmnkfly

The second of Dr. Mandrake’s experiments, a combination of a Warrior Monkey and a Minor Dragonfly. It first dives down after flying above the player’s head. Next, it launches 2 projectiles that dive down and move left/right towards the player’s side; simultaneously, the creature swings down in an attempt to strike the jumping player.
In the PAL release, the creation of these mutants is automated (since the doctor isn’t a traitor in that version).
Found in stages: 5A

Dragonflower:

chcexp2

The third of Dr. Mandrake’s experiments, a combination of a Minor Dragonfly and a Slinky Flower. This flower with wings flies around the screen to random spots and pauses to drop clusters of projectiles. These projectiles frequently pause in the air.
In the PAL release, the creation of these mutants is automated (since the doctor isn’t a traitor in that version).
Found in stages: 5A

Floral Assistant:

chcenemy4

The fourth of Dr. Mandrake’s experiments, a combination of a Slinky Flower and a Caterpillar Wheel. The result is a small, walking head with a flower above its head. This mini-boss is in fact helpful to the player, as it simply walks in the direction of the player’s side, dropping gun powerups C, B and A, as it moves off-screen.

However, the player must still avoid contact as it can kill him.
In the PAL release, the creation of these mutants is automated (since the doctor isn’t a traitor in that version).
Found in stages: 5A

Primal Caterpillar:

chcexp3

The fifth of Dr. Mandrake’s experiments, a combination of a Caterpillar Wheel and a Warrior Monkey. The result is a towering, segmented creature with a Frog Monkey’s upper body. It simply moves towards the player and then swings its tail along the ground.
In the PAL release, the creation of these mutants is automated (since the doctor isn’t a traitor in that version).
Found in stages: 5A

Primal Flower:

chcexp4

The sixth of Dr. Mandrake’s experiments, a combination of a Warrior Monkey and a Slinky Flower. It crawls quickly crawls to the player’s position and stops to throw Pollen Bubbles to the player’s side that rain down after being thrown.
In the PAL release, the creation of these mutants is automated (since the doctor isn’t a traitor in that version).
Found in stages: 5A

Suspended Cannon Bot:

chccantwn

The player fights 2 of these robots simultaneously. They are robots with cannons for torsos and they hang by hooks chained to a pulley system. Each robot is on opposite sides of the screen.

In the first phase, the robots are able to adjust their hanging altitude, periodically firing cannonballs at different heights. On occasion, they vigorously swing forward several times, making their cannon tips meet in a crashing maneuver. Once one of them is destroyed, the other one breaks off the chain onto the train car roof and the second phase begins. The second phase depends on which one of them remains.

conhcleftcantwin

If the Left Suspended Cannon Bot remains, it simply dashes back and forth across the train car roof.

conhcritecantwin

If the Right Cannon Bot remains, it hops back and forth across the train car roof. Both move faster as they receive more damage.
Found in stages: 5B

Pulverizing Cannon:

conhcpulvercan

This mini-boss isn’t damaged by the player’s weaponry. Instead, one of its attacks is manipulated to destroy itself. It is a flexible cannon that performs a 2-attack routine. First, its tip slams down on the train car roof at random spots 5 times. Then, it charges up for a moment as it moves slowly to adjust its aim onto the player before firing a blast; it fires a total of 3 charged blasts.

The cannon is damaged and destroyed by its own charged blasts. The player must move back and forth to adjust their position such that the cannon fires at its own base. 3 self-inflicted shots will defeat the mini-boss.
Found in stages: 5B

Mutagen Cannon:

conhcmutcan1

Commandeered by Dr. Mandrake, this hovering weapon is used to mutate organisms using the alien cell. During the battle, the vehicle protrudes a pair of legs. In between attacks, it jumps around on the walls, ceiling and floor of the elevator. The battle consists of 2 phases.

In the first phase, the mini-boss latches onto a side of the elevator and employs a side-specific attack. Latching onto the left wall, the vehicle fires a few Frog Tongue Straws; these small, floating cylinders speed towards the player and spring out a fibrous extension, similar to a frog’s tongue. Readjusting their position, they repeat this attack twice before self-destructing.

From the ceiling, it launches a group of Blade Mines that float in the air and rapidly rotate a blade that protrudes out, in a fan motion. The mines then quickly shift to another random spot and repeat the attack. After a few repetitions, they self-destruct. On the right wall, it deploys several Walking Pills.

After enough damage, phase 2 begins. The vehicle walks on the elevator surfaces in a clockwise direction. As it receives more damage, the mechanical legs grow, increasing its speed and reducing the space in the elevator.
In the PAL release, this vehicular weapon is unmanned (since the doctor isn’t a traitor in that version).
Found in stages: 5C

Pocket Drone:

chctrnsdrone

Automated miniature jet that attacks the player multiple times in the stage. For its first attack, it actively aims at the player’s position for a couple of seconds before locking on and rapidly firing bullets in that direction. It’s second attack involves flying across the screen and dropping a line of Bubble Dimer Mines in equal intervals. When defeated, it flies away.
Found in stages: 6A

Aqua Blade Pod:

chcwatblad

A round bot with interchangeable blade attachments. When it first appears, it sports dual saws for legs and swims around momentarily. It then replaces the saws, covering itself with curved blades in a sharp wheel pattern. It periodically springs one of the blades curving up to the player. The pattern the repeats. When defeated, it flies swims away.
Found in stages: 6A

Sword Dolphin:

chcdolphswrd

Machine that resembles a sword fish, but swims like a dolphin. It porpoises across the screen, high arcing jumps, and aerial nosedives into the player. When defeated, it swims away.
Found in stages: 6A

Spearing Basketball:

chcbasketball

Deadeye Joe (Probotector designation: Alien Pawn) commandeers a cyborg flying orange sphere with 2 phases (in the PAL release, however, this machine is unmanned). In its first phase, the mini-boss floats in the center of the screen and 4 Retracting Spears are extended to the walls/floor in an X formation.

Sequentially, each spear retracts and rotates approximately 45 degrees clockwise before re-extending. The spears speed up and slow down in their movements; their weak points are their tips. After the first one is destroyed, the remaining spears are permanently extended and constantly rotate; the sphere moves around and bounces off surfaces when its spears hit them.

Phase 2 begins once all 4 Retracting Spears are destroyed. Here, the remaining Orange Cyborg Ball bounces extremely fast and vigorously on the ground. It then splits into 2 virtual images in the air that sway apart for a certain distance; the images merge above the player’s position and the pattern repeats. The mini-boss speeds up the more it is weakened. The ball is vulnerable only during the bouncing sequences.
Found in stages: 6B

Arachnibian:

chcdrspid

Dr. Mandrake has mutated into an alien creature with features of both a frog and a spider. It crawls to a random spot on the floor/ceiling/walls and casts a fibrous projection that moves in a straight line. Upon hitting a surface, the projection reflects in a different, random direction and this continues until a small web is created.

The creature then crawls along the entire length of the web in the trajectory from which it was created. During this time, it emits an energy projectile that moves a short distance forward, then flies into the player’s immediate position before dissipating. Each time it reaches a surface, it produces several energy projectiles that surround it before moving radially outward.

After the mini-boss reaches the endpoint, it crawls to a new spot and the pattern repeats. It moves faster as it’s being damaged.
In the PAL release, this creature is preformed and simply enters the room (since the doctor isn’t a traitor in that version).
Found in stages: 6B

Ultimate Super-Being:

chcultbeing

This being is the result of Colonel Bahamut (Probotector designation: Alien Leader) infusing an alien cell into himself, becoming an alien-human hybrid. When first confronted, a 3-second timer appears over its head; when counted down, it charges across the screen. Afterwards, it randomly performs 1 of 3 possible attacks, including the one described.

The second possible attack is a large, helix-like energy blast that is thrown by the creature. For its third attack, it floats high in the air and rapidly throws energy spheres diagonally down, to the opposite side of the screen.

Once defeated, it jumps to the center of the ground and mutates into the next creature to battle, the Dicephalic Mutant Hen.
Found in stages: 6B

Dicephalic Mutant Hen:

A 2-headed alien creature with thin feet. The necks are extendable and constitute a tool to its attacks. Either head is its weak point.

When the boss jumps to the right side of the screen, its left head extends a short distance and retracts a few times before remaining extended while rapidly slamming down on the ground multiple times. This causes indestructible bubble dimers to rain down from random points. It then retracts the head to jump to the other side.

When the boss jumps to the left side of the screen, its right head extends a short distance and retracts a few times before extending much longer. As it does, the head and neck actively curl to follow the player. Shortly after reaching its maximum distance, it then retracts to jump to the other side.

Once this creature is defeated, it jumps to the center of the screen for the last time to mutate into the Somatic Brain Organism, the stage boss.
Found in stages: 6B

Xeno-Slug:

conhcxenoslug

A very large alien with a slug-like base, a long neck that connects to an alien head. In between short stretches of movement forward, it abruptly snaps its head back and forth while spiting fast projectiles diagonally downwards to the player. When it reaches the left edge, it quickly crawls back to the right side.
Found in stages: 6C

Emperor-Demon Dragon God Java:

A very dynamic variant of the alien head mini-boss. The head hangs at the tip of a long stem of a motile neck. The mini-boss can swing up and down, slamming into the ground; it can also move horizontally, to a limited extent. It frequently spits out Alien Fetuses. Occasionally, it lunges its claw forward to the player.
Found in stages: 6C

Shadow Beast Kimkou:

This much smaller and flatter variant reuses some of the previous attacks. Its back can also be stood upon. In the first phase, it charges back and forth across the screen a few times, burrows underground, digs out from the middle, jumps back and repeats the pattern.

conhckimk2tr

After receiving enough damage, it changes to phase 2. A second, inverted alien crustacean appears from the ceiling and repeatedly slams into the first, similar to a smasher. The moving smasher crawls forward to the left side, then back to the right. The second creature then leaves. The first one subsequently fires 2 sets of several projectiles that rain down random spots from the ceiling.

It then performs the burrowing and rising maneuver before repeating the pattern. Only the first creature is vulnerable to attacks during the second phase.

conhckimkou2

After some damage, phase 3 begins. It permanently recruits the second creature, they attach ventrally and the dual creature rolls around the edge of the screen clockwise. It speeds up as it is weakened.
Found in stages: 6C

Empress-Demon Gyaba:

A different take on the 3-headed alien boss. This one features a woman-like Central Face and 2 lateral Claw Limbs. These limbs swing and rotate about, occasionally emitting electrical beams straight down. When attacked, they are pushed upwards. The boss periodically produces Multilocular Cysts. The Central Face is the goal of the battle; all other components are optional. In the first phase, the boss is mostly stationary.

conhcempress2

When it is weakened, the Central Face becomes disfigured, and the second phase begins. Cysts are produced more frequently and the boss bounces around the ground.
Found in stages: 6C

Acrobat Soldier Wheel:

chcsoldwheel

A wheel formed by several soldiers (bots in Probotector). It simply rolls back and forth. It speeds up when weakened.

Probotector designation: Acrobat Mech Wheel

conhcacrobbotwhel

Found in stages: 7

Acrobat Soldier Inchworm:

chcsoldinchwm

A tall line formed by several soldiers (bots in Probotector). The line moves back and forth by connecting the upper end to the ground, curling like an inchworm, and raising the lower end up. It speeds up over time.

Probotector designation: Acrobat Mech Inchworm

conhcacrobbotworm

Found in stages: 7

Acrobat Soldier Pyramid:

chcsoldpyrmd

A triangular face formed by several soldiers (bots in Probotector). It moves back and forth while rotating about the triangle’s bisection line. This formation’s weak point is the Commander, who is in blue uniform, unlike the rest. It speeds up when weakened.

The pyramid employs a few attacks. The Commander either fires grenades in an arcing trajectory or fires 3 bullets, from diagonally upwards to diagonally downwards. The third attack involves a series of bullets fired by many of the soldiers (bots in Probotector), starting with the Commander, then moving to the next 2 on the lower level, sequentially; this repeats for the next 2 lower levels that follow.
Depending on the choice made by the player immediately following this battle, this may or may not be the final boss of the game.

Probotector designation: Acrobat Mech Pyramid

probhcbotpyramid

Found in stages: 7

Colonel Bahamut:

chcbahamut

The leader fights with a giant claw as a weapon. He can charge the player with it. He may form a cannonball in the air and charge into the player. Another attack involves grabbing a debris ball from the ceiling and throwing it at the player. He also occasionally hops around, attempting to land on the player.

Probotector designation: Alien Leader

probhcalleader

Found in stages: 7

Deadeye Joe:

chcjpjoe

He follows the player, who is riding on missiles, using a jet pack. This mini-boss simply flies around the screen, stopping at the player’s height from either side of the screen to fire a short stream of bullets.

Probotector designation: Pursuit Bot

probhcalpawn

Found in stages: 7

Missile Wasp Worm:

chcwrmmb

A large mutant, segmented worm that constantly expands and shrinks while spitting out Missile Wasps. Missile Leeches constantly appear from below, produced by an off-screen Missile Leech Dispenser. Although it appears to take damage on its segments and head separately, they are all redundant weak points.
Found in stages: 7

Alien Warhead:

chc7alcellwm

Giant worm-like alien with several legs. It alternates between 2 attacks. For one, it moves above the player’s head and spits out a stream of fireballs downwards for a few seconds, moving the stream towards the player. For its second attack, it reaches forward to the player’s position to bite him.
Found in stages: 7

Simon Bobblemont:

A strange mutant/robot that resembles Simon Belmont, but with a large disco-style bobble head. This mini-boss walks back and forth in the arena. It occasionally jumps up to the ceiling and lashes a short whip; it also throws a fish a short distance forward, which boomerangs back.

conhcbobble2

This battle consists of 2 phases; they differ only in that the mini-boss lacks its head in the second phase.
Found in stages: S

Ghoul Family:

conhcghoulfamil

This battle consists of multiple components and enemies. A tall, Parental Ghoul pushes a large stroller back and forth, with a Child Ghoul springing out to attack. The stroller has a Rocket Turret fitted near its front, constantly launching Dazzle Rockets.

The Infant Ghoul periodically springs up and stretches its hand diagonally down-left. The stroller can crash into the player. The Parental Ghoul is the main goal of this battle; all other components are optional.
Found in stages: S

 
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BOSSES

Unmanned Robot:

chcmannedrobot

It is in fact not unmanned, but a mech suit that is commandeered by Deadeye Joe (Probotector designation: Alien Pawn). In its first phase, this boss jumps back and forth to both sides of the screen, kneeling and firing a cluster of bullets from them.

After inflicting some damage, the robot changes attack patterns, which begins the second phase. Its first new attack consists of charging at the player. Its second one consists of disconnecting its upper half, which then acts as a spinning blade that flies across the screen at various heights, before reconnecting. During the second attack, only the disconnected half is vulnerable to attacks.
Found in stages: 1

Engineer-Demon Assembly Line Gyaba:

A large robotic combination of a head and arms, which resembles Emperor-Demon Gyaba. The head is its weak point. This machine slams its arms on the ground, which drops 4-5 building blocks from above. The boss creates various destructible objects out of the blocks. In the following order, it can create:

-A long, Straight Column that tilts over and falls to the side of the player, disassembling back into the individual blocks that then idly bounce on the ground.

-2 Walker Columns, each made of 2 building blocks, that walk back and forth on the ground.

-A High-Bouncing Box, with each block constituting a corner.

-A T-shaped, miniature Makeshift Jet that flies up, crashes down on random spots of the ground and hovers around the arena.

The boss repeats this order of creations. Each time one of its creations is attacking the player, the boss rises up off-screen and is immune to damage. It is still immune, briefly, when it returns back down, while performing the “enraged” sequence. It can only be damaged while it is building a creation.
Found in stages: 2A

Mech Joe:

conhcmechjoe1

The mech is controlled by Deadeye Joe (Probotector designation: Alien Pawn).

In the first phase, the mech runs beside the player before moving far behind. From there, it lunges its mace-tipped arms forward to the player. Next, the robot jumps forward, attempting to land on the player. It then moves moderately behind, from where it sends its arms spiraling forward; following this, it launches mines from right to left. This pattern repeats.

The boss can be attacked only when beside the player.

conhcmechjoe2

When damaged enough, the mech breaks apart and only the head and torso remain, beginning the second phase. It hops forward and backward, attempting to land on the player. It can be attacked during its spinning pause, after dodging its attempted landing attack.

Probotector designation: Pawn Mech

probhcpwnmch1

probhcmechalpawn2

Found in stages: 2B

Virtual Chopper:

chcvirtheli

The battle with Noiman Cascade consists of a series of phases in a virtual zone. During each phase, the player battles a different virtual creation.

Starting with the fourth phase, Noiman changes strategies and creates vehicles and utilities that hold a central, square eye. This eye is the weakness in all the following phases. In between these phases, the square eye and surrounding squares regroup in the center temporarily.

In the sixth phase and final, the player fights a Virtual Chopper. It flies back and forth, droppings its rear wing like a spinning blade, which dips and flies towards the player before returning. It also drops portions of its regenerating landing gear.
Found in stages: 3

Tether Bot:

Depending on the path that the player took, this machine is either commandeered by Deadeye Joe or is unmanned (in the PAL release, it is unmanned regardless of the path taken). This fight is very long, divided into multiple phases and chase sequences. The boss is invulnerable during the chase sequences and its weak point is the central pod during each phase.

chc4boss1

The battle begins with a chase sequence, where the boss uses its 2 limbs as feet and walks along the ceiling after the player, for a few seconds. When it stops, phase 1 begins.

When it stops, each limb tethers to either the floor or ceiling. The central pod repeated charges up, firing a long stream of lasers each time. The player’s attacks cause the pod to rotate clockwise in increments. If it is rotating while firing the laser, the lasers shoot in multiple directions.

chc4boss2

After receiving enough damage, the boss turns orange and the second chase sequence begins. It loses its tether limbs and drops to the ground. Shortly after, the pod uses a single claw-tipped limb to pull itself along the floor.

After a short stretch up diagonally, the room continues vertically upwards. The pod swaps the limb for helicopter blades. As it climbs, it moves left and right, its blades scraping on the walls. The player must shoot the pod to repel it away.

Shortly after, the pod swaps the helicopter blades for a single, flexible, wheel-tipped limb that attaches to the ceiling. As it rolls along the ceiling, the pod swings back and forth.

The boss then retracts the limb and drops to the ground on a diagonal stretch, beginning the second phase. After charging to the bottom of the stretch, it fires a reflective laser that bounces off the floor and ceiling at random angles for a few seconds before dissipating. It charges up, then back down the stretch and repeats the pattern.

After enough damage, the pod turns red and the next third chase sequence begins. It rapidly rolls across the ground past the upward and downward diagonal stretches, onto flat ground. Once again, it uses a claw-tipped limb to pull itself along the floor for a short stretch; this time, it constantly fires Pod Rockets at the player. After a vertical segment, it then briefly uses the flexible, wheel-tipped limb that rolls along the ceiling as it swings. For the remainder, it inches along the floor while firing out Pod Rockets at the player.

chc4boss3

When it stops, the fourth and final phase begins. The boss is once again tethered to the floor and ceiling by a pair of limbs. The pod periodically charges up and fires 3 wavy electrical beams for approximately 2 loops counter-clockwise.

When the player damages the pod, it stretches away his side, gaining potential energy. Once the player stops attacking, the pod slings back and forth in reflex. The force/speed of the slingback depends on how much it was shot.The player can slide on the ground or shimmy on the ceiling across its limbs without getting killed.
Found in stages: 4

Forbidden Chimera:

chcexp5

The seventh and final of Dr. Mandrake’s experiments, a combination of 2 of each of Frog Monkeys, Minor Dragonflies, Caterpillar Wheels and Slinky Flowers. The resulting grotesque hybrid shows its instability by devouring the doctor. It shares features of all the combined creatures.

The boss sprints back and forth across the screen a few times. It then grows larger legs, an alien head rises outs of the flower mouth and the weak point, a ventral core, is exposed. It alternates between 2 attacks. First, the core periodically fires a stream of projectiles straight downwards. The alien head then spits a series of beads straight downwards; these beads then fly diagonally upwards to the player’s side.

Between the pattern, the boss hops to the other side of the screen. The large legs act as a barrier to most of the player’s attacks. Therefore, the player may have to be medial to them to damage the core.
In the PAL release, the creation of these mutants is automated (since the doctor isn’t a traitor in that version). Therefore, it doesn’t devour any character when it makes its entrance.
Found in stages: 5A

Super Power Robot Yokozuna:

chc83

A giant mech robot that stops the train by standing in front of it to attack the player. It first fires a series of Dazzle Rockets in a wide arc. Next, it fires dual energy beams that move in a somewhat helical pattern. Next, it fires a series of bubble dimers that roll across the train roof.

The robot then jumps on top of the train. From here, it fires another series of Dazzle Rockets before it enters its regular attack pattern.

The first attack of its regular pattern consists of the robot actively jumping towards the player, trying to land on him, 4 times; it jumps back to the right for its fourth jump. The robot then walks up to the player and performs a kick. Finally, it returns to the right and creates a fiery projectile that slides across the train car roof.

This boss’ weak point is its torso. Although the head appears to take damage throughout the battle, damage is only registered once it begins its regular attack pattern.
Found in stages: 5B

Big Magnum:

conhcmagcan

The final boss in one of the possible paths. It is a weapon of mass destruction, powered by the alien cell, that is used by Colonel Bahamut (Probotector designation: Alien Leader) from his space station.

The flexible, serpentine limb attacks the player in the early phases. In phase 1, it uses a few different attacks in the following order:

-fires a beam of projectiles at the player

-fires a helical projectile at the player

-fires multiple sets of 4 projectiles in a horizontal line into the air, with space between 2 random ones, that crash down

-fires a slow projectile that curves up/down to the player’s altitude; it then disperses into 3 smaller ones that charge towards the player in a spread formation

The weakness in this phase is the Magnum Cannon; periodically hidden (protected), it protrudes from tip of the limb to attack (vulnerable).

conhcmagface

Once the cannon is destroyed, the player is provided gun powerup A and phase 2 begins. The limb is now stationary, and constantly protruding from its tip is the Magnum Face, the next weak point. While the player is attacking this face, he must constantly avoid a projectile, shot by the face, that follows him in a sinusoidal pattern.

conhceleccapacit

Destroying the face causes the projectile to dissipate and the player is provided gun powerup B; the third and final phase begins. The limb is mobile again and protruding from its tip is an Electrical Capacitor, the next weak point. It fires an energy projectile that moves to the center of the room, fires out 3 projectile beams in a Y formation, creating 3 safe spaces. This Y beam constantly rotates clockwise until the capacitor is destroyed.
Found in stages: 5C

Ta-Getta Robo:

The Pocket Drone, Aqua Blade Pod and Sword Dolphin return on land and attack the player with 3 transformations.

The first transformation is the Sprinter. This machine’s weakness is its torso.

chc6aboss1

They form a thin mech that chases the player on the highway. After running back and forth a few times, it somersaults forward several times to the right and then fires Pod Rockets from the side. After hopping back to the left, it repeats the pattern. The mini-boss occasionally moves off-screen and lunges forward, sliding to the right once it lands.

The second transformation is the Buzzard. This machine’s weakness is its torso.

chc6aboss2

The buzzard chases the player on the highway. In between attacks, it sometimes runs back and forth on the road.

The machine emits dual electrical beams from its mouth, fanning them up and down. It flies to the right of the screen and drops energy spheres as if it is laying eggs; the spheres roll back along the road.

In another one of its attacks, the Buzzard starts from the left and runs forward and backward, slamming its head on the road every few steps. It can also dive across the screen in both directions, multiple times.

The third and final transformation is the Tread Mech. This machine’s weakness is its central segment.

chc6aboss3

They form a humanoid robot with bladed treads for legs. In between attacks, the machine sometimes moves back and forth.

One of its attacks involves brandishing a giant spear, charging to the right and slamming the spear down on the road at the player’s position. While still in that position, the robot slowly moves back and forth, scraping along the road. Alternatively, its upper body may detach and hover in the air while the bladed treads rapidly slam back and forth on the left and right sides of the screen.

As another attack, it fires several fireballs to the sky and a target crosshair then appears on the road. This is in fact the safe spot, as the fireballs will land everywhere on the road around it.
Found in stages: 6A

Somatic Brain Organism:

The final boss in one of the possible paths. A very small, flying brain creature that is surrounded in a hollow sphere of miniature alien-human hybrid heads. As the brain flies back and forth in a sinusoidal pattern, the sphere of heads expands and shrinks while rotating. When the brain is attacked, the sphere expands much further out.
Found in stages: 6B

Emperor-Demon Evil Heart Gomera Mosking:

The final boss in one of the possible paths. Like its previous incarnations, the heart itself does not attack the player. Its sole defense comes from 2 large, indestructible Amber Eyes that spin around the screen. They change patterns in each subsequent phase. As the heart is damaged more and more, the eyes move faster.
Found in stages: 6C

Acrobat Soldier Pyramid:

chcsoldpyrmd

A triangular face formed by several soldiers (bots in Probotector). It moves back and forth while rotating about the triangle’s bisection line. This formation’s weak point is the Commander, who is in blue uniform, unlike the rest. It speeds up when weakened.

The pyramid employs a few attacks. The Commander either fires grenades in an arcing trajectory or fires 3 bullets, from diagonally upwards to diagonally downwards. The third attack involves a series of bullets fired by many of the soldiers (bots in Probotector), starting with the Commander, then moving to the next 2 on the lower level, sequentially; this repeats for the next 2 lower levels that follow.

Depending on the choice made by the player immediately following this battle, this may or may not be the final boss of the game.

Probotector designation: Acrobat Mech Pyramid

probhcbotpyramid

Found in stages: 7

Alien Cell Payload:

chc7boss1

The final boss in one of the possible paths (arguably best path), a giant brain. There are 2 phases to this battle.

In the first phase, the brain swings a pair of segmented skeletal arms downwards. Each individual segment can be shot at. Destroying the more medial segment will destroy all segments lateral to it, as well. The arms regenerate a few times; after all of them are destroyed, the boss changes to the second phase.

chc7boss2

In the second phase, a segmented worm with a face swings down from the brain. It alternates between 2 states: face (protected) and core (vulnerable; weak point). In the former state, the worm is curved upwards to one side and the face spits out several Cerebral Maggots. The face then temporarily retracts upwards, revealing the vulnerable core, before it stretches back down and the worm swings to the opposite side.
Found in stages: 7

Inter-Dimensional Traveler:

conhcintdimtravel

The final boss in the secret path. An alien creature from another dimension, consisting of a humanoid creature mounted on a flying, brain-like organism.

It flies back and forth across the screen and uses various attacks. It can launch a group of Homing Arrows at the player, create deadly bubbles that blanket the floor or ceiling and also teleport in and out of an inter-dimensional portal to different parts of the arena. The weak point is the brain-like organism.
Found in stages: S

 
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OTHER DANGERS

Death Pit:

conhcdethpt

As the name implies, falling into these kills the player. Some are deep pits that make for a very high fall and a usually unknown or inescapable landing area. Others contain a deadly surface or a pool of dangerous substances.
Found in stages: 1,2A,4,5B,5C,6A,6C,7

Desolate Sky:

conhcdessky

Unspecified region high in the air, off-screen that is deadly to the player.
Found in stages: 4

Indigenous Dragon:

chcdrgn

A creature near the Stage 4 waterfall that is mostly harmless to the player. However, the player must avoid shooting its snout, as it will then breathe out of its nose a rapid, wide stream of fiery projectiles for a few seconds. If standing in front of the snout, it is very difficult to avoid.
Found in stages: 4

Explosion Radius:

conhcexplradius

As the spaceport base is being consumed by flames, the Explosion Radius chases the player during the start of Stage 5C. Initially, the radius covers half of the screen; as the player progresses, it regresses.
Found in stages: 5C

Frog Tongue Straw:

conhcfrogtong

Small, floating cylinders that speed towards the player and spring out a fibrous extension, similar to a frog’s tongue. Readjusting their position, they repeat this attack twice before self-destructing.
Found in stages: 5C

Blade Mine:

conhcbladmine

They float in the air and rapidly rotate a blade that protrudes out, in a fan motion. The mines then quickly shift to another random spot and repeat the attack. After a few repetitions, they self-destruct.
Found in stages: 5C

Amber Eye:

conhcambeye

Large, indestructible, orange eyes that protect Emperor-Demon Evil Heart Gomera Mosking. When first confronted, they separate to opposite ends of the screen and spin clockwise a few times.

Each time they leave and return, their pattern changes. In their second pattern, they’re connected by an extendable bead chain. This makeshift organic beam flies and bounces around the screen momentarily. Afterwards, they perform their third pattern.

With a fixed distance between them, they rotate counter-clockwise about the midpoint of their separation along the edges of the screen. They cycle back to their first pattern after this one. As the heart is damaged, they move faster.
Found in stages: 6C

Bad Decision:

conhcbaddecisn

This is not a conventional danger; instead, choosing the decision of joining Colonel Bahamut (Probotector designation: Alien Leader) will cost the player a Continue. This danger is not present in Probotector.
Found in stages: 7

Falling Missile:

conhcfalmissile

3 of the 4 missiles that are rising upwards will malfunction and drop off the screen. The player must move to the remaining, functional one.
Found in stages: 7

Missile Leech Dispenser:

conhcmissleechdispen

Alien mouths that break open a hole in the missile and constantly spit out Missile Leeches. These mouths cannot be destroyed.
Found in stages: 7

 
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