CONTRA > ARSENAL
Powerups are acquired through various objects and certain enemies scattered throughout the game.
-Specific enemies in the Base stages:
The player starts with this gun and, assuming they have a gun powerup, will revert to it when respawning after death. It can be fired at a fast rate by rapidly pressing the fire button.
Shoots a rapid stream of bullets, fired automatically. Strangely, it is represented by a gun, instead of a letter.
Fireball Gun (F):
Shoots small fireballs in a corkscrew trajectory. Can be difficult to use as a result of this, as well as its slow rate of fire. Inflicts slightly more damage than the regular bullets.
Shoots a long laser beam that causes massive amounts of damage. Although it is the strongest gun, it is quirky to use. If the player fires while any part of the beam is already on the screen, that beam disappears and a new one fires from the gun. Strangely, it is represented by a gun, instead of a letter.
Spread Gun (S):
Shoots 5 large bullets that fan out, with a high rate of fire. Useful for multiple targets and large groups of enemies at far range and inflicts heavy damage at close range. Due to the game’s handling of player bullets on-screen, excessive firing will cause the bullets to gradually lose their formation, spreading less and less. Considered the game breaker of Contra, the Spread Gun is the iconic weapon of the Contra series.
Rapid Fire (R):
Increases the speed of the Normal Gun’s bullets.
3 spiked orbs rapidly orbit the player, rendering him immune to enemies and attacks. The effect lasts for approximately 30 seconds.