C: THE CONTRA ADVENTURE > TRIVIA

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Select a trivium:

Name Homology
Deception
Neo Cities Everywhere
3D Almost Done Right
Imperfect Innovator
Smart Move
Aggressive Attacks
NES Manuals
Recycled Relics
Familiar Foes

NAME HOMOLOGY

Common names: Contra Adventure; The Contra Adventure; C: Contra Adventure. Similar to Operation C’s common names, these ones aren’t far off.

 
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DECEPTION

Appaloosa was very likely luring Contra fans to buy this game:

Most of the screenshots show the 2D side view levels. This is unrepresentative of the game, as the 3D stages greatly outnumber the 2D ones.

 
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NEO CITIES EVERYWHERE

The first and fourth level music tracks are rearrangements of the one used in Contra III’s first level. Additionally, the Game Over theme is a rearrangement of that from Contra III.

 
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3D ALMOST DONE RIGHT

The 8th stage plays a lot like the original base stages.



 
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IMPERFECT INNOVATOR

This is the game to introduce aim-lock in the series, a move that reappears in the PS2 titles and the GBA port of Contra III. However, it isn’t perfect in this game, as you can’t lock the aim vertically up.

 
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SMART MOVE

A version was planned for the PC, but was cancelled (see Cancelled Games).

 
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AGGRESSIVE ATTACKS

The briefings before the first and second stages likely make reference to the intro sequence of Contra III, mentioning both the player and the aliens attacking aggressively:

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NES MANUALS

The manual contains numerous spelling and grammatical errors, especially misspelling Tasha as Tanya. Players are recommended to ignore the manual altogether.

 
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RECYCLED RELICS

Numerous elements from its predecessors have been reused in C: The Contra Adventure. They span all aspects of the game, from sound/music to gameplay and from obvious to highly subtle. Often, they undergo minor modifications and variations. Similarly, the concept may be reused in a new or different application. The reuse may not even be intentional (ie, independent implementation). All such elements are listed below. In parentheses are any particularities or if the given element pertains to a specific version of a Contra game.

Conceptual

-Stage themes (details below):
City
Jungle
Enemy Base
Alien

-Player characters:
Ray Poward (Contra: Hard Corps)

-Other characters:
Tasha (Contra: Hard Corps)

-Powerups appear in flying blimps and in containers on the ground (arcade Contra)

-Entire plot (arcade Contra

-Alien escapes in ending sequence (arcade Super Contra)

-Main menu engine (Contra: Legacy of War)

-Stats screen (NES Contra)

Sound Effects

-Arsenal (see here for more information):
Spread Gun (3D & overhead perspectives; arcade Contra)

Music

-Stages:
City theme (Contra III: The Alien Wars)

-Victory theme (arcade Contra)

-Game Over theme (Contra III: The Alien Wars)

Visuals

-Fiery “C” in the title (arcade Contra)

-Player sprites and animation (Contra III: The Alien Wars, loosely)

-Gun powerups are represented by color-coded falcon sprites (Contra: Legacy of War)

-Arsenal (see here for more information):
Machine Gun (Contra III: The Alien Wars)
Spread Gun, mainly the 3D and overhead perspective’ version (Contra III: The Alien Wars)
Laser Gun (Contra III: The Alien Wars)
Crush Grenade (Contra III: The Alien Wars)
Homing Missiles (Contra III: The Alien Wars)
Flame Thrower (Contra: Legacy of War)
Scatter Gun (Contra: Legacy of War)
Bomb (Contra III: The Alien Wars, Contra: Legacy of War)
Barrier (NES Contra)

-Opposition (see here for more information):
Unarmed Foot Soldier (side view; arcade Contra)
Rifle Foot Soldier (side view; arcade Contra)
Unarmed Foot Soldier (3D perspective; arcade Contra)
Rifle Foot Soldier (3D perspective; arcade Contra)
Pole Turret (Operation C)
Face Hugger Eggs in the background of stage 9 (arcade Contra)

-Bosses and strong enemies blink red when damaged (Contra: Legacy of War)

-Explosive death animation of certain enemies (Contra III: The Alien Wars)

-Some enemies jump when killed (arcade Contra)

-Death animation of certain bosses (Contra III: The Alien Wars)

-Electrical barriers in stage 8 (C64 Contra)

Gameplay

-Side scrolling (horizontal and vertical; arcade Contra)

-3D, including tunnel, perspective (arcade Contra)

-Overhead view (arcade Super Contra)

-Single player mode (Operation C)

-Difficulty settings, which affect starting number of lives (Contra: The Alien Wars)

-Ability to quit to main menu during gameplay (Contra: Legacy of War)

-1-hit death (arcade Contra)

-Life bar (MSX Contra)

-Death pits (arcade Contra)

-Temporary invincibility when hit and upon respawning (MSX Contra)

-Continue system (NES Contra)

-Powerup-based life gaining system (Contra: Legacy of War)

-Ability to save progress (Contra: Legacy of War)

-Lives cheat (NES Contra)

-Stage select cheat (NES Contra)

-8 aiming directions in side scrolling stages (NES Contra)

-Shooting mechanics (Contra III: The Alien Wars)

-Powerup arsenal (arcade Contra)

-Powerups, when equipped, lost upon death (arcade Contra)

-Position lock (Contra III: The Alien Wars)

-Aim lock (Contra: Legacy of War)

-Ability to hold 4 guns (Contra: Hard Corps)

-Loss of powerup guns upon reaching next stage (Contra: Legacy of War)

-Arsenal (see here for more information):
Machine Gun (Contra III: The Alien Wars)
Spread Gun, mainly the 3D and overhead perspectives’ version (Contra III: The Alien Wars)
Laser Gun (Contra III: The Alien Wars)
Crush Grenade (Contra III: The Alien Wars)
Homing Missiles (Operation C, Contra III: The Alien Wars)
Flame Thrower (Contra III: The Alien Wars)
Scatter Gun (Contra: Legacy of War)
Bomb (Contra III: The Alien Wars, Contra: Legacy of War)
Barrier (NES Contra)

-Opposition (see here for more information):
Mine (Contra Force)
Unarmed Foot Soldier (side view; arcade Contra)
Rifle Foot Soldier (side view; arcade Contra)
Kneeling Sniper (side view; Contra III: The Alien Wars)
Ground Turret (arcade Super Contra)
Grenadier (side view; Contra III: The Alien Wars)
Train Heart Cotton Ball (arcade Contra)
Unarmed Foot Soldier (3D perspective; arcade Contra)
Rifle Foot Soldier (3D perspective; arcade Contra)
Kneeling Sniper (3D perspective; Contra III: The Alien Wars)
Grenadier (3D perspective; Contra III: The Alien Wars)
Retracting Satellite Turret (Contra: Legacy of War)
Wall Turret (arcade Contra)
Wall Target (arcade Contra)
Heat-Seeking Fire Spider (arcade Super Contra)
Pole Turret (arcade Super Contra)
Ground Bug Rusher (arcade Contra)
Running Grenadier (arcade Contra)
Mine Dropper (Contra III: The Alien Wars)
Pyramid Smart Turret (arcade Contra)
Base Slug (Contra III: The Alien Wars)
Tunnel Foot Soldier (arcade Contra)
Tunnel Rifle Foot Soldier (arcade Contra)
Tunnel Grenadier (arcade Contra)
Bowling Pin Soldier (arcade Contra)
Bowling Pin Min (arcade Contra)
Tunnel Pole Turret (arcade Super Contra)
Face Hugger (arcade Contra)

-Bosses (see below)

-Stages:
City (Contra III: The Alien Wars)
Village (arcade Contra)
Canyon 1 (Contra: Hard Corps)
Canyon 2 (Contra: Hard Corps)
Weightless (Operation C, Contra: Legacy of War)
Hunting (arcade Contra)
Alien Lair (arcade Contra, Contra III: The Alien Wars)

-Fiery pits and environment in stage 1,9 (Contra III: The Alien Wars)

-Flame pipes in stage 1 (Contra III: The Alien Wars)

-Lava gusher in stage 1 (Contra III: The Alien Wars)

-Jumping fireballs in stages 1,9 (Contra III: The Alien Wars)

-Train segment in stage 1 (Contra: Hard Corps)

-Lava gushers on train in stage 1 (MSX Contra)

-Music doesn’t change during stage bosses in stages 2,7 (arcade Contra)

-Destructible walls in stage 3,8 (arcade Super Contra)

-Bridge crossing in stages 3,4 (arcade Contra)

-Broken bridges in stages 3,4 (arcade Contra)

-Descending elevator ride for the entirety of stage 7 (Operation C)

-Arena-style setup for stage 7 (Contra III: The Alien Wars)

-Tunnel-style base setup for stage 8 (arcade Contra)

-Moving platforms in stage 8 (arcade Contra)

-Egg network in stage 9 (NES Super Contra)

-2 of the attacks of the final boss (Contra III: The Alien Wars)

 
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FAMILIAR FOES

Familiar bosses make an appearance in this game:

In stage 1, 2 stationary tanks are similar to the mortar cluster cannon in stage 3 of Super Contra:

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In stage 2, you encounter numerous alien barriers that must be destroyed to progress. One of these is highly reminiscent of the classic wall boss from the original Contra:

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The wall boss based alien barrier also appears in the training stage.

Also in stage 2, you fight 4 tanks whose design are very similar to the stage 1 tank mini-boss in Contra: Legacy of War:

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cadvtank3

cadvtank4

Here’s an obscure one, but definitely a remake:

It is the boss of level 6. If you haven’t guessed already, it appears in Contra: Hard Corps as the stage boss when you choose to rescue the doctor. This one here even creates random assembly-line machines to attack you, like the original. This particular incarnation is difficult; it’s difficult to hit the weak point, its head, due to the bad aiming control and also since this boss temporarily blocks its face from gunfire on occasion.

This bipedal cephalopod robot is a remake of the similar contraption fought in Contra Hard Corps, stage 5C, used by Dr. Mandrake (even fought in an elevator):

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You can also find that the level 8 boss is an obvious reference to the base stage bosses from the original Contra, the “Homicide Censors” as they may be called (Lone Inflammatory Eye Garumakiruma and Splitting Illusionary Ogre Godomuga):

It is heavily based on the stage 2 boss of the original Contra.

They are the terminator duo (Robot Brothers Kenny No. 1 and No. 2) and the big terminator (Daikaku Robo Big Fuzz).

Most of the bosses in the training level were lifted directly from Contra: Legacy of War, especially the first stage. Here is one example:

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It is the mini-boss near the end of the first stage.

This alien barrier, the same as in stage 2, is structured after classic wall boss from Contra:

trwall

The tank mini-boss from the first stage:

trtank

The dragonfly alien mini-boss at the end of the fourth stage:

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They generally retain their functions. However, their difficulty is greatly reduced in this game’s environment, making the training session more useless than it already is.

The heart mini-boss in Stage 1 (Emperor-Demon Evil Heart Gomera Mosking):

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